zcompareUsage:zcompare <gps or zone> <gps or zone>zcompare zone <num> zone <num>zcompare <gps> zone <num>zcompare zone <num> <gps>zcompare compares two zones side by side.
It shows a confirmation of what is being compared, including the
zone number, zone name, GPS entry when available, and whether the
GPS route room is different from the core stat zone.
The comparison includes room count, mob loads, unique mobs,
average level, HP, hit damage, bare hand damage, damroll,
raw damroll, hitroll, armor class, boss flags, aggressive mobs,
average EXP, adjusted EXP, and EXP per 1,000 HP.
Examples:zcompare 114 152
Compares GPS destination 114 to GPS destination 152.
zcompare zone 440 zone 608
Compares exact zone 440 to exact zone 608.
zcompare 114 zone 608
Compares GPS destination 114 to exact zone 608.
Reading the report:
Higher HP and hit damage usually means harder individual mobs.
More mob loads usually means more bodies in the area.
Boss and miniboss flags mean the zone may have spike danger.
Adjusted EXP uses the zone reward scalar from the combat system.
This command is meant to help players choose where to hunt, compare
risk against reward, and understand why one zone may feel harder
than another.
See also:zinfogps