WAIT

reference

Also known as: LAG · DELAY · SKILL-DELAY · SKILLDELAY · COMMAND-WAIT · COMMANDWAIT

Help: WAIT and Skill Delay WAIT WAIT is command lag. When a skill, spell, or special action sets WAIT, you must recover before taking another command that depends on being free to act. Many recoverable combat skills roll from this table: 0, 1, 1, 2, 2, 3, or 4 pulses Many non-recoverable random-wait actions roll from this table: 1, 1, 1, 2, 2, or 3 pulses Some skills have special wait rules. For example, some trap-style skills can roll either 0 or 1 pulse. Spray fire and grow scar add extra WAIT when they do not roll 0. Fight Speed and WAIT Very slow fight speed can add more WAIT to skill use. The slower your combat speed becomes, the more likely your skill recovery feels heavy. Skill Delay Skill delay is separate from WAIT. It is a small internal combat cooldown stored on your character. It is used to pace automated combat packages, NPC skill suites, and some repeated skill systems. During normal combat, both combat wait and skill delay tick down as the combat list advances. In special turn-based zones, skill delay may still count down even when the zone controls who acts. How This Affects Combos Combos depend on 0-WAIT recoveries. If a recoverable skill rolls 0 WAIT while you are fighting, it can trigger Flawless Recovery and push into your next saved combo step. If a skill gives WAIT, the combo chain pauses or stops instead of rushing forward. See Also: combat, fightspeed, combo, flawless-recovery