Also known as: LAG · DELAY · SKILL-DELAY · SKILLDELAY · COMMAND-WAIT · COMMANDWAIT
Help: WAIT and Skill DelayWAIT
WAIT is command lag. When a skill, spell, or special action sets WAIT,
you must recover before taking another command that depends on being free
to act.
Many recoverable combat skills roll from this table:
0, 1, 1, 2, 2, 3, or 4 pulses
Many non-recoverable random-wait actions roll from this table:
1, 1, 1, 2, 2, or 3 pulses
Some skills have special wait rules. For example, some trap-style skills
can roll either 0 or 1 pulse. Spray fire and grow scar add extra WAIT
when they do not roll 0.
Fight Speed and WAIT
Very slow fight speed can add more WAIT to skill use. The slower your
combat speed becomes, the more likely your skill recovery feels heavy.
Skill Delay
Skill delay is separate from WAIT. It is a small internal combat
cooldown stored on your character. It is used to pace automated combat
packages, NPC skill suites, and some repeated skill systems.
During normal combat, both combat wait and skill delay tick down as the
combat list advances. In special turn-based zones, skill delay may still
count down even when the zone controls who acts.
How This Affects Combos
Combos depend on 0-WAIT recoveries. If a recoverable skill rolls 0 WAIT
while you are fighting, it can trigger Flawless Recovery and push into
your next saved combo step. If a skill gives WAIT, the combo chain
pauses or stops instead of rushing forward.
See Also: combat, fightspeed, combo,
flawless-recovery