Also known as: SUPPRESSFIRE · SUPFIRE · SUPPRESSING-FIRE · SUPPRESSINGFIRE
Help: Suppress FireSyntaxsupfireUsed ByLevel 45:OutlanderDescriptionSuppress Fire is the Outlander's all-out firearm barrage. The
skill automatically loads the gun or guns you have equipped, then
resolves a rapid series of normal mag-dump shots against your combat
target.
Despite the room-filling combat message, this is not automatically a
room-wide attack. Each round is fired through the normal gun-attack
system and follows its usual targeting, accuracy, damage, proc, and
ammunition behavior.
Weapon Requirement
You must have at least one usable firearm equipped. If both a primary
and secondary gun are available, Suppress Fire uses both.
If no primary gun is available but a valid secondary gun is equipped,
the secondary gun is used by itself.
Automatic Reload
Suppress Fire performs its own automatic reload before firing:
- One gun is filled to its full magazine capacity.
- Two guns are both filled to their full magazine capacities.
- The skill does not use the normal reload command or check for
spare magazines through the normal reload path.
You therefore do not need to top off the guns before using the skill.
Number of Shots
With one gun, the attack fires up to the gun's full magazine capacity.
With two guns, the full capacities of both guns are added together.
The entire barrage is capped at 40 shots.
Each shot is resolved separately through the normal mag-dump firing
code. The Suppress Fire skill check is also processed during every
shot in the barrage.
After Firing
Every gun used by Suppress Fire ends at zero ammunition.
This is true even when a gun, or the combined capacity of two guns,
holds more than the 40-shot barrage cap. Suppress Fire is a total
commitment: when the firing stops, the involved weapons are empty.
Recovery
Suppress Fire applies:
- A combat delay of 2.
- A very long wait state of 400.
The attack can deliver an enormous number of individual gunshots, but
it leaves the Outlander heavily committed afterward. Use it when the
target must be overwhelmed now, not when you may need to react
immediately.
Accessibility
Quiet-combat players receive compact start and completion messages.
Screen-reader combat summaries combine the barrage into a more useful
shot summary instead of requiring every repeated line to be reviewed.
Important Notes- At least one equipped gun is required.
- Dual guns combine their magazine capacities, up to 40 shots.
- This is repeated normal gunfire, not guaranteed room-wide damage.
- All involved guns are empty when the skill finishes.
- The long recovery makes careless use dangerous.
See Alsohelp outlanderhelp gunshelp reloadhelp topoffhelp sprayfire