referenceHelp: SubdueClassInfiltratorUsagesubdue <target>Description
Subdue is a quick nonlethal takedown. On success it stuns briefly and applies
hitroll/dodgeroll penalties without direct damage. It does not stack on a target
already carrying the same Subdue effect.
Long-Road Growth- Move cost falls at 300, 800, 1500, and 2000, reaching a 30-move floor.
- Success improves at 300, 800, and 1500. A hidden/invisible opening gets
stronger from Ghost Asset at 400.
- At 300, 800, 1500, and 2000 the debuff gains +10 seconds and another
-3 hitroll / -3 dodgeroll.
- At 1250+, fighting at 40 percent HP or lower grants another success bonus.
- At 1750+, a successful Subdue can trigger No-Support movement recovery.
The Black Bag Rune improves success and adds another +10 seconds / -3 hitroll /
-3 dodgeroll. Burned File adds more success while the operator is compromised.
See Also: close-quarters-doctrine, ghost-asset,
no-support-doctrine, black-bag-rune