SUBDUE

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Help: Subdue Class Infiltrator Usage subdue <target> Description Subdue is a quick nonlethal takedown. On success it stuns briefly and applies hitroll/dodgeroll penalties without direct damage. It does not stack on a target already carrying the same Subdue effect. Long-Road Growth - Move cost falls at 300, 800, 1500, and 2000, reaching a 30-move floor. - Success improves at 300, 800, and 1500. A hidden/invisible opening gets stronger from Ghost Asset at 400. - At 300, 800, 1500, and 2000 the debuff gains +10 seconds and another -3 hitroll / -3 dodgeroll. - At 1250+, fighting at 40 percent HP or lower grants another success bonus. - At 1750+, a successful Subdue can trigger No-Support movement recovery. The Black Bag Rune improves success and adds another +10 seconds / -3 hitroll / -3 dodgeroll. Burned File adds more success while the operator is compromised. See Also: close-quarters-doctrine, ghost-asset, no-support-doctrine, black-bag-rune