SMOKESCREEN

reference

Also known as: SMOKE-SCREEN

Help: Smokescreen Usage smokescreen smokescreen <direction> Class Infiltrator Description Smokescreen fires through the room, breaks target lock, and slips the Infiltrator away under cover. It requires an active fight and a loaded main-hand firearm; a directional use also requires a valid exit. Long-Road Growth - Move cost improves at 400, 800, 1250, and 2000, with a final floor of 70. - Its two firearm power lanes improve at 800, 1500, and 2000. - Smokescreen participates in the long-road damage system, but because it is a multi-target/multi-packet action it receives only 50 percent of the damage bonus above baseline. - From 1750 onward, No-Support Doctrine can return movement only if the Smokescreen actually fired on at least one valid target. An empty use does not generate free recovery. See Also: ghost-asset, one-man-entry-team, no-support-doctrine, shoot