Help: SmokescreenUsagesmokescreensmokescreen <direction>ClassInfiltratorDescription
Smokescreen fires through the room, breaks target lock, and slips the
Infiltrator away under cover. It requires an active fight and a loaded main-hand
firearm; a directional use also requires a valid exit.
Long-Road Growth- Move cost improves at 400, 800, 1250, and 2000, with a final floor of 70.
- Its two firearm power lanes improve at 800, 1500, and 2000.
- Smokescreen participates in the long-road damage system, but because it
is a multi-target/multi-packet action it receives only 50 percent of the
damage bonus above baseline.
- From 1750 onward, No-Support Doctrine can return movement only if the
Smokescreen actually fired on at least one valid target. An empty use does
not generate free recovery.
See Also: ghost-asset, one-man-entry-team,
no-support-doctrine, shoot