SHOOT

reference

Also known as: SHOOTING · GUNS · GUNFIRE · FIREARMS · FIREARM · GUN · AMMO

Help: Shooting Usage shoot <target> Shooting uses firearms instead of ordinary melee swings. Any class can fire a gun, but gun-focused classes and trained shooters handle recoil, target choice, and bad footing better. How shots land Gunfire rolls against a target number. Dexterity, hitroll, Shoot skill, class training, the target's dodge, position, blur, invisibility, and control effects all matter. Class training Outlander, Infiltrator, Fanatic, and Occultist get the strongest gun-handling advantage. Headhunter, Ranger, Pirate, and Gypsy get a smaller advantage. Assassin and Ninja are mostly neutral. Other paths are less natural with firearms. Ammo Shots spend rounds from the weapon unless a gun skill or passive conservation effect saves the round. Some guns fire bursts. Some shotguns or special weapons can fire multiple rounds at once. Screen reader Gunfire has reader-friendly summaries for many repeated-shot events, showing shots landed, missed, and total damage when the command can track that cleanly. See also: shoot2, gun-classes, reload, stow, ammoretrieve, topoff