Help: SetweightsUsage:setweightssetweights <stat> <0-100>setweights <stat> defaultsetweights resetsetweights reset allWhat It Doessetweights changes how Upgrade, Compare, Gearcheck, and related
item recommendations value particular stats for your character.
Your class still supplies the baseline defaults. You only override the
weights you personally change, and each class keeps its own profile.
Changing a weight does not alter your combat stats or the item itself.
Reading Your Profile
Typing setweights alone shows three values for each supported stat:
Default Your current class's normal upgrade weight.
Override Your personal value, or -- when none is set.
Active The value currently used to score equipment.
A higher weight makes that stat matter more to recommendations. Weights
are relative scoring values, not percentages, and do not need to total
100.
Setting Weights
Values may range from 0 to 100, with up to two decimal places.
Setting a weight to 0 tells the recommendation system to ignore that
weighted stat. Using default or clear removes one override and
returns it to the current class default.
setweights reset clears all overrides for your current class.
setweights reset all clears overrides saved for every class.
Important Weight Namesspellpower Spellpower applies on gear.
damroll Damroll applies on gear.
hitroll Hitroll applies on gear.
ac Armor Class applies; lower AC is better.
armor Native armor value on armor objects.
fightspeed Fightspeed applies; lower fightspeed is better.
dodgeroll Dodgeroll applies on gear.
damreduction Damage reduction applies on gear.
leech Leech applies on gear.
truedamage True damage applies on gear.
arcanedampening Arcane dampening applies on gear.
meleepower Melee power applies on gear.
hpr Hits-per-round applies on gear.
maxhit Maximum hit points from APPLY_HIT.
maxmana Maximum mana from APPLY_MANA.
maxmove Maximum move from APPLY_MOVE.
hitregen Hit regeneration from APPLY_HIT_REGEN.
manaregen Mana regeneration from APPLY_MANA_REGEN.
moveregen Move regeneration from APPLY_MOVE_REGEN.
buid Bullet impact damage from APPLY_BULLET_IMPACT_DAMAGE.
maxmana is shown as a simple baseline per-point value. Setting a
personal maxmana weight replaces the class's curved mana scoring until
that override is cleared. Hit, hp, mana, move, and mv are accepted aliases.
Weapon Weightsweaponavg Average melee weapon damage.
hitdice Weapon hit-dice value.
damagedice Weapon damage-dice value.
gunprofile Gun ammunition, capacity, shots, and volley profile.
AC and Armor Are Differentac scores APPLY_AC modifiers found on equipment. armor scores the
native protective value stored on armor objects. Setting one to zero
does not disable the other.
Examplessetweights armor 0setweights ac 0setweights damroll 12.5setweights fightspeed 5setweights maxhit 1.5setweights mana 0setweights move 0.25setweights hitregen 2setweights manaregen 4setweights moveregen 1setweights buid 2.5setweights spellpower defaultsetweights resetSee Also: upgrade, compare, gearcheck