PORT

reference

Also known as: PORTS · MODULE · MODULES

Ports and Implant Modules Overview Porting allows certain implants to accept special modules. When a module is seated into a valid port, that module grants a bonus based on its family. An implant may already have ports built into it, or a skilled surgeon may cut a new port into the housing for a price. What can be ported? Only implants with valid ports may hold modules. 1) The implant was created with ports already on it. 2) The implant was made port-ready by design. 3) A new port was cut into it by the surgeon. Ordinary gear does not take modules. Tattoos take special inks, not modules. Shapes and matching Every port and module has an interface shape. A module must match the shape of the open port. Common shapes: round, spike, eye Rare shapes: fang, star any is a universal port found on special implants. It is not normally cut to order. Families and bonuses Each module belongs to a family. The family determines the stat bonus while the implant is installed. Common examples: ash - damroll void - spellpower root - hit regen blood - hit points sun - hitroll moon - damage reduction storm - dodgeroll bone - armor class Rare examples: fire - Melee Power rating steel - Major Wound rating Where to get port work The Portwright Surgeon works in Tek Angeles, next to the implant doctor. Use buy list to review services. Inspecting an implant Use: buy portinfo <implant|installed location> Examples: buy portinfo cortex buy portinfo leftarm This shows port shapes, installed modules, empty ports, and bonuses. Seating a module Use: buy port <module> <implant|location> [port] If no port number is supplied, the first valid open port is used. Removing a module Use: buy unport <implant|location> <port> The module is removed and returned to you. This is intentionally different from special tattoo ink. A tattoo ink removed by laser is destroyed and cannot be recovered. Adding a port Use: buy addport <implant|location> <shape> Adding ports is expensive, and the price rises as more are added. New ports begin at a minimum of 5,000,000 credits. any is not normally cut to order. Useful checks modulecheck gearcheck modules highlight imp socket Example flow 1) Find a port-ready implant. 2) Inspect it with buy portinfo. 3) Obtain a module with a matching shape. 4) Seat it with buy port. 5) Review it with modulecheck. See Also: implants, modulecheck, socket, ink