Also known as: PLASMAARCSTORM · PLASMA · CYBORG-PLASMA-ARC-STORM
Help: Plasma Arc StormSyntaxplasmaarcstormstormClassCyborgDescription
Plasma Arc Storm vents the Cyborg's capacitors across every valid enemy in the
room. Each pass retargets the room, checks skill success, and can critically
strike.
The old Storm Capacitor path lowers the storm's movement cost through remort
25 instead of making the skill more expensive.
Storm Reactor
At 500 Cyborg remorts, Storm Reactor raises the storm from four to
five passes, raises its critical chance from 20 to 23 percent, and applies
an additional 15-point movement-cost discount.
Later reactor tiers reach:
900: 6 passes, 27% critical chance, 25 additional move discount;
1500: 7 passes, 31% critical chance, 35 additional move discount;
2000:8 passes, 35% critical chance, 45 additional move discount.
The final movement cost cannot fall below 60. Rune of the Redline Heart can add
one more pass and 5 critical-chance points, hard-capped at 9 passes and
40 percent.
Hardpoint Chassis also raises Plasma Arc Storm damage, but because the storm is
already a room-wide multi-pass attack it receives a compressed version of the
Cyborg long-path damage bonus on each packet.
See Also: storm-capacitor, storm-reactor,
redline-heart, hardpoint-chassis, cyborg