Also known as: PATHS · SPEEDWALK · PATHWALK · WALK · STEP · PATHSTEP · PATHRUN · PATHGO · PATHREVERSE · PATHRECORD · PATHGPS · PATHBACK · BREADCRUMB · BREADCRUMBS
PATHPATH lets you save room directions and travel them later. It can
run a saved path all at once, load it as a careful step-by-step walk,
record a path as you move, remember a temporary path back trail, or
consume your current GPS route without becoming a second GPS system.
Basic Syntaxpath save <name> <directions>path listpath run <name>path go <directions>path walk <name>path steppath step <number>path statuspath stoppath backpath back <number>path back statuspath back save <name>path back clearpath record <name>path undopath pausepath resumepath finishpath gps walkpath gps save <name>path preview <name>path reverse <name> [newname]path del <name>Direction Format
Use the normal direction letters: n e s w u d.
Repeat counts may come before or after the direction.
3n e2 s w walks north 3 times, east 2 times, south, west
n3,e2;s w means the same thing
Spaces, commas, and semicolons are allowed to keep paths readable.
Step Walkingpath walk <name> loads a saved path without moving yet.
path step moves only the next step.
path step 5 moves up to five careful steps.
path status shows how much of the path is left.
path stop cancels the active step walk.
This is useful when exploring a new area, checking doors, watching for
special rooms, or using a screen reader.
Path Back
As you move normally, PATH remembers a temporary breadcrumb trail back
the way you came. This is not saved to your player file and may be lost
on reboot, death, recall, teleport, or other unusual movement.
path back moves one step back along that trail.
path back 5 moves up to five steps back.
path back status shows the current back trail.
path back save <name> saves the current back trail as a normal path.
path back clear forgets the current back trail.
Manual doubling-back cleans the trail. For example, if you walk east and
then immediately walk west, PATH removes that breadcrumb instead of
building a useless east/west loop.
Recording Pathspath record <name> starts recording your successful room movement.
Walk normally after starting the recording.
path undo removes the last recorded step.
path pause pauses recording without discarding it.
path resume resumes a paused recording.
path finish saves the recorded route.
path cancel discards the recording.
path recording shows recording progress.
path status also shows recording progress when active.
This is the easiest way to make a path after you have walked it once.
GPS Integrationpath gps walk loads your current GPS destination, GPS anchor, or group
rally route as a step-by-step path walk.
path gps save <name> saves the current GPS route as a normal path.
PATH does not replace GPS. GPS still owns destinations, anchors,
pindrops, rally targets, and map overlays. PATH only uses the route
that GPS gives it.
Examplespath save bank 2e 3n wpath preview bankpath walk bankpath steppath statuspath step 3path back statuspath backpath back save homewardpath record riffshopnepath undopath pausepath resumepath finishgps set 8path gps walkpath gps save funhousepath reverse bank bankhomepath run bankhomeNotes
PATH will try to handle normal doors much like the old speedwalk helper:
it can open unlocked doors, use a proper key, and use pick lock when the
door can be picked. If movement is blocked, the path stops instead of
spamming commands.
■ ■ ■ ■
| | | |
■ - ■ - ■ - ■ - ■ - ■
|
■ - ■ - ■
|
■ = ■ - ■ - @ - ■ - ■ ■ ■
| | |
* - * - * - * - ■ - ■ - ■ - ■ - ■
| | | | |
■ - ■ - ■ - ■ ■ ■ ■ ■
|
■ - ■ - ■ - ■ - ■ ■ ■
Path walk: gps:Riffs step 1 of 13 complete. Next: south (s). Remaining: swwwwwwswswd
PATH does not make you immune to danger, room scripts, locked doors,
or bad directions. Check where you are going.