Also known as: OUTPUT-CONTROL · OUTPUTCONTROL · OUTPUT-VERBOSITY · VERBOSITY
Help: Output ControlWhat It IsOUTPUT is NukeFire's personal semantic output-control system.
Instead of matching the literal words in a line, OUTPUT controls tagged
families of information by meaning: your combat, other combat, misses,
procs, movement, loot, affects, regen, and related categories.
It is useful for screen-reader users, compact setups, busy groups, or
anyone who simply wants more control over what reaches the screen.
Nothing Changes Until You Ask
A character with no OUTPUT overrides is DEFAULT.
DEFAULT preserves NukeFire's existing reader, compact-combat, summary,
regen, GAG, and dedupe behavior. Existing characters do not have to
configure OUTPUT just because the system exists.
Quick Verbosity Presetsoutput full
Full detail from every currently tagged semantic family. The OUTPUT
layer itself hides nothing.
output standard
Useful detail with combat and loot summaries. Common misses, cosmetic
combat flavor, unrelated movement, and other-person affect fades are
removed. Your group movement, your affect notices, and regen remain.
output minimum
Lowest-noise playable preset. Your combat remains summarized, as does
loot. Observed combat, misses, proc/flavor chatter, movement chatter,
other-person affect fades, and regen are hidden. Your own important
affect fade/ready notices remain.
output default
Remove semantic overrides and return control to NukeFire's older
reader, compact, summary, and regen preferences.
Preset aliases:
balanced or normal = STANDARD
minimal or quiet = MINIMUM
legacy = DEFAULT
Use output presets for the short list and
output explain <preset> for a plain-language explanation.
Presets Are Not Locks
A preset simply writes ordinary category settings. Change any category
afterward and the profile becomes CUSTOM.
Example:
output minimumoutput movement group fulloutput combat proc summary
This keeps Minimum as the starting point but restores the two pieces you
personally want.
Category ModesFULL
Ask for normal tagged detail from this category.
SUMMARY
Use an existing NukeFire summary/batching path where that category
supports one. Not every category has a semantic summary form yet.
OFF
Hide tagged output in this category for your character.
DEFAULT
Remove the direct override. A child then inherits from its parent when
applicable; otherwise older NukeFire behavior is used.
Category Hierarchy
Parent settings control children that do not have their own override.
An explicit child setting wins over its parent.
Combat:
combat
Parent for semantic combat.
combat.self
Combat involving you directly.
combat.self.miss
Misses, negates, and failed blows involving you.
combat.others
Combat you are only observing.
combat.others.miss
Misses and failed blows you only observe.
combat.flavor
Optional mastery/proc-style combat announcements.
combat.proc
Covered item/equipment proc chatter and proc summaries.
combat.group
The measured group-round aggregate line.
Movement:
movement
Parent for tagged movement chatter.
movement.group
Your own group/followers moving.
movement.others
Unrelated characters and mobs arriving or leaving your room.
Other:
loot
Covered loot detail and loot summaries.
affect
Parent for tagged affect/status notifications.
affect.fade
Your timed effects/cooldowns fading or becoming ready.
affect.others
Other characters' timed effect-fade room chatter.
regen
Periodic HP, mana, and movement regeneration readout.
Use output list for the live category list. More output families will
be tagged over time without changing the basic command.
Examplesoutput combat summaryoutput combat self fulloutput combat self miss offoutput combat others offoutput combat proc summaryoutput combat flavor offoutput movement others offoutput movement group fulloutput loot summaryoutput affect others offoutput affect fade fulloutput regen off
Dotted forms are equivalent:
output combat.self.miss offoutput movement.others offFinding What Just Bothered Yououtput last shows the last tagged semantic category that actually
reached your screen.
output last off
is the quickest way to silence that category.
output recent shows recent visible semantic categories, newest first.
You can then change one by number:
output recent 2 offoutput recent 3 summary
Only category/protection information is kept for this helper; it is not
a transcript of your messages.
Status and Diagnosticsoutput status
Show the detected verbosity profile, each category's explicit,
inherited, contextual, or default state, plus session seen/hidden
counts.
output stats
Show semantic seen/hidden counts for this connection.
output layers
Show NukeFire's personal output pipeline and the older summary layers
currently active.
output reset
Same result as OUTPUT DEFAULT: clear semantic overrides.
How OUTPUT, GAG, and DEDUPE Fit Together
For ordinary player-visible text, the personal path is:
Player Actions
|
Semantic OUTPUT
|
Personal GAG
|
Exact dedupe
|
Terminal / client
Player Actions inspect the original write before your personal OUTPUT or
GAG settings hide it.
Use OUTPUT when you mean "I do not want this kind of information."
Use GAG when you mean "hide this exact text/pattern for me."
Use DEDUPE when you mean "collapse exact repeated lines."
Safety
Protected death/critical events cannot be hidden simply because a broad
combat category is OFF. Protocol, login, editor, pager, prompt/layout,
and other protected output also bypasses ordinary personal filtering.
OUTPUT changes presentation only. It does not change attacks, movement,
loot, affects, regeneration, combat timing, damage, or game mechanics.
Screen Readers and NukeFire Client
The same server settings are available through:
output ...sr output ...cr output ...
All three control the same persistent semantic policy.
CR OUTPUT is convenient for NukeFire Client Reader users and can be
bound through the client's command/macro system. Voice routing is a
separate client layer; OUTPUT decides which tagged game information is
delivered by the server.
An explicit output combat self full can override older automatic
reader/compact participant-combat suppression while that override is set.
Use output default to return to traditional behavior.
Current Scope
OUTPUT only controls semantic paths that have been tagged in the server.
Older untagged messages continue to behave exactly as before. NukeFire
will continue moving useful high-volume output into this system rather
than guessing at message meaning from arbitrary text.
See Also: screenreader, sr, cr, reader,
compactcombat, quiet-combat, gag, dedupe,
combat