Also known as: ONEHIT-APPLY · ONE-HIT · ONE-HIT-APPLY
OneHit ApplyOneHit is an equipment apply. It is not a command, spell,
or skill to type.
Items with +ONEHIT increase your normal melee swings during
combat. The apply may appear on weapons, armor, tattoos, implants,
or other equipment.
What It Does- Each +1 ONEHIT gives one extra melee hit per combat
round.
- The bonus can stack from multiple pieces of equipment.
- The maximum useful total is +10 ONEHIT.
- Anything above +10 will not add more melee hits.
Example+1 ONEHIT = 1 extra melee hit per round.
+5 ONEHIT = 5 extra melee hits per round.
+10 ONEHIT = 10 extra melee hits per round.
Important Notes
Your final number of melee hits can still be affected by combat
conditions. Some things may hinder your total melee output, even
when you have ONEHIT gear equipped.
Common hindrances include:
- Very high armor burden.
- Carrying too much weight.
- Other combat penalties or special room/mob effects.
Builder Note
ONEHIT is an apply, not a weapon damage type. A weapon does not
need to be a special weapon family to carry ONEHIT, and armor can
carry it too.
See Also: weapon types, fist weapon, highlight