ONEHIT

reference

Also known as: ONEHIT-APPLY · ONE-HIT · ONE-HIT-APPLY

OneHit Apply OneHit is an equipment apply. It is not a command, spell, or skill to type. Items with +ONEHIT increase your normal melee swings during combat. The apply may appear on weapons, armor, tattoos, implants, or other equipment. What It Does - Each +1 ONEHIT gives one extra melee hit per combat round. - The bonus can stack from multiple pieces of equipment. - The maximum useful total is +10 ONEHIT. - Anything above +10 will not add more melee hits. Example +1 ONEHIT = 1 extra melee hit per round. +5 ONEHIT = 5 extra melee hits per round. +10 ONEHIT = 10 extra melee hits per round. Important Notes Your final number of melee hits can still be affected by combat conditions. Some things may hinder your total melee output, even when you have ONEHIT gear equipped. Common hindrances include: - Very high armor burden. - Carrying too much weight. - Other combat penalties or special room/mob effects. Builder Note ONEHIT is an apply, not a weapon damage type. A weapon does not need to be a special weapon family to carry ONEHIT, and armor can carry it too. See Also: weapon types, fist weapon, highlight