NEURAL-OVERLOAD

reference

Also known as: NEURALOVERLOAD · CYBORG-NEURAL-OVERLOAD

Help: Neural Overload Syntax neural overload <target> Class Cyborg Description Neural Overload drives hostile neural systems past their tolerances. It remains a high-output Cyborg attack with its existing primary hit and follow-up loop. Threat Matrix At 600 Cyborg remorts, Threat Matrix adds 5 points to Neural Overload's success probability. The bonus rises to 8 at 1000, 10 at 1500, and 12 at 2000. The long-path success ceiling is 98 percent. At 1750, Extinction Engine raises Neural Overload's loop limit from nine to 10. Machine Ascendant raises it again to 11 loops. Hardpoint Chassis scales both the primary Neural Overload packet and its bonus packets. Because Neural Overload is already a multi-packet attack, it receives a compressed version of the Cyborg long-path damage bonus. Rune of the Ghost Circuit adds another 3 points of Threat Matrix probability. See Also: threat-matrix, extinction-engine, ghost-circuit, hardpoint-chassis, cyborg