Also known as: NANO-SWARM · NANOMITE-SWARM · NANOMITESWARM · CYBORG-NANOSWARM
Help: Nano SwarmSyntaxnanoswarm <target>ClassCyborgDescription
Nano Swarm deploys hostile nanites against one enemy. It deals its immediate
and continuing damage and keeps the existing Nano Swarm hostile effects.
Adaptive Nanites
At 700 Cyborg remorts, the swarm also attacks the victim's ability to get
out of the way, applying -5 dodgeroll. The penalty becomes -8 at 1000,
-10 at 1250, -12 at 1500, -15 at 1750, and -18 dodgeroll at 2000.
That dodgeroll rider lasts one tick, or two ticks when Nano Swarm is mastered.
It is a separate apply from Nano Swarm's existing hitroll pressure, so the two
can coexist.
Hardpoint Chassis also improves Nano Swarm's damage packets. Because the swarm
already deals repeated damage, it receives three quarters of the ordinary
long-path bonus rather than the full Piston Punch curve.
Rune of the Ghost Circuit deepens the dodgeroll penalty by another 5 points,
with a hard floor of -25.
See Also: adaptive-nanites, ghost-circuit,
hardpoint-chassis, cyborg