referenceHelp: MutantDescription
Mutants are radiation-warped survivors whose bodies never really stop
rewriting themselves. The class mixes toxic biology, direct body mutation,
radiation attacks, psionic violence, and survival through anatomy that should
not work but somehow does.
Mutant remains CLASS_MUTANT through the entire remort road. Reaching 2000
Mutant remorts does not convert the character into another class; the final
path title is Mutant of Mayhem.
Core Body Changes
Use grow <option> to manipulate the Mutant body. Traditional options include
arms, body, brain, claws, eyes, fingers, fins, muscle, scar, shell, and skin.
The long remort road eventually adds new benefits to Grow Brain, Grow Muscle,
Grow Shell, and Grow Body without replacing the original Grow system.
Psionic / Mutation Combat
The long adaptation family includes Emit, Spew, Mutant Rend,
Radiation Blast, Psi Attack, Psi Blast, Mindcrush,
Psionic Wave, Rad Siphon, and Bone Spike.
Early Mutant Remort Path1:Adaptive Flesh5:Rad Siphon10:Toxic Metabolism15:Bone Spike20:Mutagenic Recovery25:Prime AdaptationLong Mutant Remort Path50:Aberrant Genome100:Psionic Bloom200:Regenerative Colony300:Chimera Sequence400:Cortex Overgrowth500:Rad-Fed Evolution600:Synaptic Storm700:Morphogenic Cascade800:Impossible Anatomy900:Hive Cortex1000:Apex Aberration1250:Genome Singularity1500:Reality-Sick Flesh1750:Cataclysm Gene2000:Mutant of MayhemLong-Path Damage
The raw 50-2000 mutation bonus rises from +10 percent at Aberrant Genome to
+350 percent at Mutant of Mayhem before conditions, runes, and skill-specific
compression. Rad-Siphoned prey becomes more vulnerable at 500. At 1000,
fighting at 35 percent maximum HP or lower adds another +25 points of raw
mutation pressure. The raw long-path package is capped at +450 percent.
Multi-packet attacks are deliberately compressed. Emit, Spew, and Radiation
Blast receive one third of the raw long-path bonus. Psi Attack, Psi Blast,
Mindcrush, and Mutant Rend receive half. Rad Siphon, Bone Spike, and Psionic
Wave use the full long-path value.
Permanent Evolution After Remort 50
The old 1-50 Mutant chassis remains intact. From remort 51 through 2000:
- every 4 remorts: +2 damroll;
- every 5: +1 hitroll;
- every 10: +15 max mana and +15 max movement;
- every 20: +5 hit regeneration and +5 mana regeneration;
- every 25: -10 armor class and +1 spellpower;
- every 50: +75 maximum HP and +50 additional maximum mana;
- extra hits unlock at 300, 800, 1500, and 2000.
Class Legacy
Mutant Class Legacy starts on the long road. The four Mutant runes are
Twisted Helix, Third Lobe, Cancer Sun, and Mayhem Gene.
Class Legacy will not burn current Mutant remorts below 50.
See Also: adaptive-flesh, rad-siphon, bone-spike,
psionic-bloom, grow, classlegacy, mutant-of-mayhem