MUTANT

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Help: Mutant Description Mutants are radiation-warped survivors whose bodies never really stop rewriting themselves. The class mixes toxic biology, direct body mutation, radiation attacks, psionic violence, and survival through anatomy that should not work but somehow does. Mutant remains CLASS_MUTANT through the entire remort road. Reaching 2000 Mutant remorts does not convert the character into another class; the final path title is Mutant of Mayhem. Core Body Changes Use grow <option> to manipulate the Mutant body. Traditional options include arms, body, brain, claws, eyes, fingers, fins, muscle, scar, shell, and skin. The long remort road eventually adds new benefits to Grow Brain, Grow Muscle, Grow Shell, and Grow Body without replacing the original Grow system. Psionic / Mutation Combat The long adaptation family includes Emit, Spew, Mutant Rend, Radiation Blast, Psi Attack, Psi Blast, Mindcrush, Psionic Wave, Rad Siphon, and Bone Spike. Early Mutant Remort Path 1: Adaptive Flesh 5: Rad Siphon 10: Toxic Metabolism 15: Bone Spike 20: Mutagenic Recovery 25: Prime Adaptation Long Mutant Remort Path 50: Aberrant Genome 100: Psionic Bloom 200: Regenerative Colony 300: Chimera Sequence 400: Cortex Overgrowth 500: Rad-Fed Evolution 600: Synaptic Storm 700: Morphogenic Cascade 800: Impossible Anatomy 900: Hive Cortex 1000: Apex Aberration 1250: Genome Singularity 1500: Reality-Sick Flesh 1750: Cataclysm Gene 2000: Mutant of Mayhem Long-Path Damage The raw 50-2000 mutation bonus rises from +10 percent at Aberrant Genome to +350 percent at Mutant of Mayhem before conditions, runes, and skill-specific compression. Rad-Siphoned prey becomes more vulnerable at 500. At 1000, fighting at 35 percent maximum HP or lower adds another +25 points of raw mutation pressure. The raw long-path package is capped at +450 percent. Multi-packet attacks are deliberately compressed. Emit, Spew, and Radiation Blast receive one third of the raw long-path bonus. Psi Attack, Psi Blast, Mindcrush, and Mutant Rend receive half. Rad Siphon, Bone Spike, and Psionic Wave use the full long-path value. Permanent Evolution After Remort 50 The old 1-50 Mutant chassis remains intact. From remort 51 through 2000: - every 4 remorts: +2 damroll; - every 5: +1 hitroll; - every 10: +15 max mana and +15 max movement; - every 20: +5 hit regeneration and +5 mana regeneration; - every 25: -10 armor class and +1 spellpower; - every 50: +75 maximum HP and +50 additional maximum mana; - extra hits unlock at 300, 800, 1500, and 2000. Class Legacy Mutant Class Legacy starts on the long road. The four Mutant runes are Twisted Helix, Third Lobe, Cancer Sun, and Mayhem Gene. Class Legacy will not burn current Mutant remorts below 50. See Also: adaptive-flesh, rad-siphon, bone-spike, psionic-bloom, grow, classlegacy, mutant-of-mayhem