Help: Mono-NetUsed ByLevel 30:HeadhunterDescriptionMono-Net is an automatic Headhunter combat system that fires razor-thin
netting from the weaponized arm. In the current implementation it is an
NPC-control tool; it does not apply the net affect to player victims.
How It Works
The normal player HeadHunter combat loop first gets an opportunity to attempt
the net. If that outer attempt occurs and the NPC is not already netted, the
inner catch roll begins at a real 10 percent.
300 remorts: 11 percent inner catch chance
600 remorts: 12 percent
900 remorts: 13 percent
1250 remorts: 14 percent
1500 remorts: 15 percent
1750 remorts: 16 percent
2000 remorts: 18 percent
This remains deliberately modest because a successful Mono-Net is hard control.
A netted NPC cannot perform its normal attacks while the affect holds.
If a later Mono-Net check occurs while the NPC is already trapped, the net
cuts the target for recurring skill damage instead of applying another net.
That cutting damage joins the 300-2000 Headhunter damage road at a compressed
rate because it is recurring damage attached to control.
Mastery adds duration. Breach Doctrine and later control milestones add more
duration as the HeadHunter advances.
Execution Synergy
At 300+, a netted target counts as disabled prey and adds another execution
bonus to qualifying HeadHunter long-road attacks.
See Also: execution-engine, breach-doctrine,
predator-lattice, tripwire, headhunter