MONO-NET

reference

Also known as: MONONET · HEADHUNTER-MONO-NET

Help: Mono-Net Used By Level 30: Headhunter Description Mono-Net is an automatic Headhunter combat system that fires razor-thin netting from the weaponized arm. In the current implementation it is an NPC-control tool; it does not apply the net affect to player victims. How It Works The normal player HeadHunter combat loop first gets an opportunity to attempt the net. If that outer attempt occurs and the NPC is not already netted, the inner catch roll begins at a real 10 percent. 300 remorts: 11 percent inner catch chance 600 remorts: 12 percent 900 remorts: 13 percent 1250 remorts: 14 percent 1500 remorts: 15 percent 1750 remorts: 16 percent 2000 remorts: 18 percent This remains deliberately modest because a successful Mono-Net is hard control. A netted NPC cannot perform its normal attacks while the affect holds. If a later Mono-Net check occurs while the NPC is already trapped, the net cuts the target for recurring skill damage instead of applying another net. That cutting damage joins the 300-2000 Headhunter damage road at a compressed rate because it is recurring damage attached to control. Mastery adds duration. Breach Doctrine and later control milestones add more duration as the HeadHunter advances. Execution Synergy At 300+, a netted target counts as disabled prey and adds another execution bonus to qualifying HeadHunter long-road attacks. See Also: execution-engine, breach-doctrine, predator-lattice, tripwire, headhunter