Also known as: MONKS · MOUNTAIN-ORDER · MOUNTAINORDER · MOUNTAIN-MONK · MOUNTAINMONK
Help: MonkDescription
The Monk is a prestige class of the hidden Mountain Order: radiation-
hardened wasteland fighters trained to survive through discipline, movement,
counters, and brutal empty-hand technique. Monk abilities are skills,
never spells, and the class uses movement rather than a separate Ki meter.
Monks fight best with empty hands or fist/unarmed weapons. Swords, guns,
and other ordinary weapon families do not drive Monk techniques.
Becoming a Monk
Monk is entered through the Longwalker prestige path. You must have at
least 25 Barbarian remorts and 25 Samurai remorts before the Monk path
is available.
Level 1-50 SkillsLevel 1:Mountain Stance - Root into a durable defensive stance.
Iron Palm - Opens the Monk's main damage chain.
Level 5:Breakfall - Passive chance to keep your feet through knockdowns.
Level 8:Wasteland Step - Short evasive movement window.
Level 10:Centering Breath - Recover health and movement through controlled breathing.
Level 12:Conditioned Body - Passive physical damage conditioning.
Level 15:Redirect - Yielding counter stance.
Level 18:Deflecting Hand - Passive chance to read and evade incoming gunfire.
Level 20:Rising Knee - Stronger after your own Iron Palm opening.
Level 23:Nerve Strike - Precision hit that weakens physical follow-through.
Level 25:Bone Breaker - Heavy structural strike that attacks mitigation.
Level 30:Low Sweep - Attacks footing and opens the control chain.
Level 32:Evasion - Passive chance to escape an area attack entirely.
Level 33:Shoulder Check - Control follow-up; stronger after your own Low Sweep.
Level 35:Chain Fists - Rapid-strike technique resolved as one clean combat event.
Level 38:Palm Guard - Turns aside one committed attack and can create an opening.
Level 40:Circle Break - Strong room-wide strike that clears pressure around the Monk.
Still Mind - Cleanse and short defensive focus.
Level 42:Toxin Discipline - Passive resistance to poison effects.
Level 45:Mountain's Answer - Counterattack built around Redirect.
Level 48:Flowing Hands - Successful counters can feed an opening into Iron Palm.
Level 50:Fivefold Path - Finisher for the Iron Palm / Rising Knee chain.
Individual Help
Every Monk technique now has its own entry. For multi-word techniques use the
joined or hyphenated keyword, for example HELP IRONPALM or
HELP IRON-PALM. Help keywords with embedded spaces are not used.
Base CommandsmountainstanceironpalmwastelandstepcenteringredirectrisingkneenervestrikebonebreakerlowsweepshouldercheckchainfistspalmguardcirclebreakstillmindmountainanswerfivefoldStances, Reactions and ChainsMountain Stance and Redirect are different fighting disciplines and
do not remain active together. Mountain Stance emphasizes rooted survival;
Redirect emphasizes yielding, evasion and countering.
The Monk's primary damage chain is:
Iron Palm -> Rising Knee -> Fivefold Path
The control branch is:
Low Sweep -> Shoulder CheckPalm Guard and Mountain's Answer can create a Flowing Hands opening.
Your next Iron Palm against that same opponent can consume the opening for a
stronger start to the normal chain. Combo and opening markers belong to the
Monk who created them; another Monk cannot steal your setup.
Remort Techniques
In addition to the long passive discipline road, Monk gains new techniques
through 2000 Monk remorts:
150Pain Is a Teacher - A meaningful hit can store one short-lived
lesson; your next damaging Monk technique spends it.
250Whirling Throw - Turn an opponent's momentum into a knockdown.
550Circle Break Mastery - Improves base Circle Break with more power,
accuracy, efficiency, and footing disruption.
750Nerve Lock - Strong physical suppression without a hard stun lock.
800Iron Circle - Short physical protection for you and nearby groupmates.
950Resonant Palm - Leave a source-owned vibration for a later finisher.
1100Sevenfold Ruin - Seven conceptual impacts delivered as one damage packet.
1350Bullet Time - Short high-evasion state against actual firearm shots.
1600Diamond Discipline- Passive resistance to selected hostile conditions.
1850Last Palm - Finisher that becomes stronger as the target is wounded.
Remort CommandswhirlingthrownervelockironcircleresonantpalmsevenfoldbullettimelastpalmBullet Time
At 1350 Monk remorts, bullettime pushes Deflecting Hand into a true
Mountain Order gunfire discipline. For a short window the Monk reads muzzle
movement, flash and trajectory before the normal firearm hit roll resolves,
giving a very high chance to move out of a bullet's line. It is powerful, but
it is not immunity and has a substantial reuse delay.
Resonance and FinishersResonant Palm leaves a vibration owned by the Monk who placed it.
Fivefold Path or Sevenfold Ruin can release that resonance for extra
force. Last Palm is not an instant-kill effect; it remains normal NukeFire
damage and simply scales harder against an already wounded target.
Class Remort Path
The Mountain Order's existing discipline milestones still develop the base
kit and statistics all the way through 2000 Monk remorts:
50 Mountain Order Discipline
100 Iron Breath
200 Stone Root
300 Counter Current
400 Tempered Bones
500 Empty Hand Doctrine
550 Circle Break Mastery
600 Waste Walker Discipline
700 Ten Thousand Repetitions
800 Unbroken Line
900 Master of Chains
1000 Stillness in Ruin
1250 Mountain Without Walls
1500 Last Order Master
1750 Body as Weapon
2000 The Mountain Endures
At 2000, The Mountain Endures becomes a true capstone. A lethal combat
hit can leave the Monk barely standing and automatically re-establish Mountain
Stance instead of allowing the death, after which the rescue has a long
cooldown. It does not replace the normal death/reward machinery for deaths it
does not save.
Monks will be better at using the combo system than any other class!
Use remortskills to see your live Monk unlocks as you progress.
See Also: longwalker, remortskills, classlegacy, barbarian,
samurai