INJECT

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Help: Inject Usage inject <target> inject self Description Inject drives a carried hypo into a valid fleshy target. The hypo determines the effect. Hostile use makes a skill check; self-use succeeds automatically. It is not used on robots. Long-Road Growth - Black-Site Training at 500 raises hostile-use success by +5 and reduces the failed-use hypo-waste chance from 50 percent to 35 percent. - At 1000 the waste chance falls to 25 percent; at 1500 to 15 percent; at 2000 to 10 percent. Each tier also adds another +5 success. - From 1250, operating at 40 percent HP or lower adds another +5 success. - A Signal-Jammed target grants +10 success from Threat Assessment onward instead of the early +5. - The Black Bag Rune adds +5 success and cuts failed-use waste by another 5 percentage points, never below 5 percent. See Also: hack, black-site-training, signal-jam, black-bag-rune