referenceHelp: InfiltratorDescription
The Infiltrator is NukeFire's professional field operator: surveillance,
countersurveillance, firearms, blades, close-quarters control, hacking,
chemical fieldcraft, and the discipline to keep working after the quiet plan
has failed.
The early class still rewards stealth and sabotage, but the long remort road is
not an Assassin road. An Infiltrator is expected to read the target, control
the opening, survive a compromised operation, and finish the mission even after
everyone knows exactly where the operator is.
Core Field Toolsshoot, sneak, hide, terminal track, subdue,
interdict, smokescreen, cleanout, marksmanship,
razor bloom, hack, inject, disembowelEarly Infiltrator Remort Path1:Ghost Protocol5:Signal Jam10:Black-Bag Training15:Deadwire Shot20:Exit Strategy25:Zero-Trace RhythmLong Field-Operative Road50:Field Operative100:Tradecraft Doctrine200:Threat Assessment300:Close-Quarters Doctrine400:Ghost Asset500:Black-Site Training600:Counterintelligence700:Precision Kill Chain800:One-Man Entry Team900:Compromised Plan1000:Directorate Asset1250:Burned Asset1500:Dead-Zone Operative1750:No-Support Doctrine2000:One-Man Agency
At 50 matching class remorts, an Infiltrator may remain an Infiltrator
and continue remorting instead of being forced out of the base class. The
mechanical milestones shown here complete at 2000, while remorts may continue
beyond them. The older Outlander prestige route remains a separate road.
What the Long Road Changes- Signal Jam becomes the central setup tool for target control.
- Deadwire Shot, Interdict, Razor Bloom, and Smokescreen gain a bounded
long-road damage lane; multi-packet techniques are deliberately compressed.
- Normal Infiltrator combat can substitute a limited number of controlled
firearm shots for melee swings instead of simply spraying more packets.
- From Precision Kill Chain onward, a Signal-Jammed target may draw one
additional primary shot per combat round; at 2000 that follow-up is
guaranteed while the target remains jammed.
- Compromised Plan activates only at 40 percent HP or lower and reduces
ordinary reducible damage. True/no-reduction damage still bypasses it.
- No-Support Doctrine can return bounded movement after successful
Signal Jam, Subdue, Deadwire Shot, or a Smokescreen that actually fires.
Post-50 Chassis Growth
From remort 51 through 2000, the Infiltrator gains +1 hitroll and damroll every
5 remorts, +20 movement every 10, +5 move regeneration every 20, -15 AC every
25, +50 HP every 50, and +1 melee power every 100. Ammo Efficiency improves at
500/1000/1500/2000. Extra-hit applies arrive at 300/800/1500/2000.
See Also: ghost-protocol, signal-jam, deadwire-shot,
field-operative, precision-kill-chain, compromised-plan,
one-man-agency, classlegacy