HPR

reference

Also known as: HITS-PER-ROUND · HITS · PER · ROUND · HITSPERROUND

Help: Hits Per Round What HPR Means Hits Per Round is the number of core melee swings combat can use before later class, dual-wield, and other round-specific extra-hit rolls. Every player keeps one guaranteed base combat swing. Weight and armor can reduce extra hits below zero in the raw math, but they cannot remove that first guaranteed swing. The Important Numbers Use whatsmy hpr for the full breakdown. Raw One Hit total Base One Hit + remort packet + equipment and active affects. Raw extra after burden Raw One Hit after low-weight bonus, weight penalty, and armor penalty. This value may be negative and is useful for seeing how far a build is below the effective floor. Effective extra hits The extra swings combat can actually use after the 0 to 9 clamp. Effective Core HPR One guaranteed base swing + effective extra hits. Player Core HPR is therefore never below 1 and normally cannot exceed 10. One Hit to next Core HPR How much additional One Hit, or equivalent reduction in burden, is needed before Effective Core HPR increases by one. Weight HPR uses an effective weight of: (worn weight / 2) + carried weight This is intentionally different from ordinary total carried weight. Characters under the light-weight threshold can receive the historical low-weight bonus. Larger effective weight can subtract extra hits. Armor HPR burden uses actual armor, including armor beyond the normal combat mitigation cap. Very deep negative armor can therefore continue to cost extra HPR even after additional armor no longer improves mitigation. Last Assembled Round HPR While fighting, whatsmy hpr can show the last assembled round HPR. This includes that round's class and dual-wield extra-hit rolls, so it may change from round to round. This is different from Effective Core HPR, which is the stable value after One Hit, weight, and armor are applied. AFX afx and sr afx use the same HPR reporting logic. They separate raw One Hit, raw post-burden extra, effective extra hits, raw Core HPR, effective Core HPR, and the HPR-specific effective weight. See Also: whatsmy hpr, afx, onehit, fightspeed, combat