HEADHUNTER-REMORTS

reference

Also known as: HEA-REMORTS · HEADHUNTERREMORTS

Help: Headhunter Remorts Overview Headhunter class remorts improve both statistics and combat systems. They are separate from total remorts. The old active path reaches Hunter-Killer Protocol at 200; the Execution Road continues major special milestones through 2000. Skill and Milestone Unlocks 1: Pugilism 10: Servo Lock 15: Heat Sink Breach 100: Thermal Punch 150: Kinetic Overload / Mechanized systems 200: Hunter-Killer Protocol 300: Execution Engine 400: Breach Doctrine 500: Salvage Reactor 600: Predator Lattice 700: Redline Arsenal 800: Trophy Machine 900: Thermal Dominion 1000: Kill-Chain Prime 1250: Blackout Hunter 1500: Siege Headhunter 1750: Final Warrant 2000: World-End Headhunter Stat Growth The original prestige apply road through 1000 is preserved. From 1001-2000, Headhunter continues gaining controlled hitroll, damroll, HP, movement, armor, regeneration, arcane dampening, dodge and melee power. Additional hit packets arrive at 1500 and 2000. The old flat damage-reduction-every-six-remorts pattern does not continue into the second thousand. Titles Headhunter receives a path title every 25 class remorts from 50 through 2000, ending at World-End Headhunter. See Also: headhunter, execution-engine, world-end-headhunter, remortskills, killswitch