Help: Headhunter RemortsOverview
Headhunter class remorts improve both statistics and combat systems. They are
separate from total remorts. The old active path reaches Hunter-Killer Protocol
at 200; the Execution Road continues major special milestones through 2000.
Skill and Milestone Unlocks1: Pugilism 10: Servo Lock 15: Heat Sink Breach
100: Thermal Punch 150: Kinetic Overload / Mechanized systems
200: Hunter-Killer Protocol
300: Execution Engine 400: Breach Doctrine
500: Salvage Reactor 600: Predator Lattice
700: Redline Arsenal 800: Trophy Machine
900: Thermal Dominion 1000: Kill-Chain Prime
1250: Blackout Hunter 1500: Siege Headhunter
1750: Final Warrant 2000: World-End Headhunter
Stat Growth
The original prestige apply road through 1000 is preserved. From 1001-2000,
Headhunter continues gaining controlled hitroll, damroll, HP, movement, armor,
regeneration, arcane dampening, dodge and melee power. Additional hit packets
arrive at 1500 and 2000. The old flat damage-reduction-every-six-remorts pattern
does not continue into the second thousand.
Titles
Headhunter receives a path title every 25 class remorts from 50 through 2000,
ending at World-End Headhunter.
See Also: headhunter, execution-engine,
world-end-headhunter, remortskills, killswitch