Help: Mutant Grow OptionsSyntaxgrow <option>
Traditional Mutant growth still provides the original body changes:
Arms: extra attack potential
Body: hitpoints and movement
Brain: intelligence
Claws: fighting ability
Eyes: vision
Fingers: dexterity
Fins: swimming
Muscle: strength/endurance
Scar: wound healing
Shell: armor
Skin: flesh-eating body behavior
Long Mutant RoadGrow Muscle - 700: adds melee power. It starts around +12 and rises
to +25 at 2000. Twisted Helix adds +5 and Mayhem Gene +3, capped at +33.
Grow Shell - 800: adds hit regeneration. It begins around +50 and
reaches +100 at 2000. Twisted Helix and Mayhem Gene each add +15, capped
at +130.
Grow Body - 1250: adds a separate maximum-mana reserve. It begins around
+183, reaches about +433 at 2000, and Mayhem Gene adds +75, capped at +500.
Grow Brain has its own detailed entry because Chimera Sequence adds a separate
spellpower lane to it at 300 remorts.
See Also: grow, grow-brain, morphogenic-cascade,
impossible-anatomy, genome-singularity