GROW-CLAWS

reference

Also known as: GROW-ARMS · GROW-SHELL · GROW-FINGERS · GROW-FINS · GROW-EYES · GROW-BODY · GROW-MUSCLE · GROW-SCAR · GROW-SKIN · GROWCLAWS · GROWARMS · GROWSHELL · GROWFINGERS · GROWFINS · GROWEYES · GROWBODY · GROWMUSCLE · GROWSCAR · GROWSKIN

Help: Mutant Grow Options Syntax grow <option> Traditional Mutant growth still provides the original body changes: Arms: extra attack potential Body: hitpoints and movement Brain: intelligence Claws: fighting ability Eyes: vision Fingers: dexterity Fins: swimming Muscle: strength/endurance Scar: wound healing Shell: armor Skin: flesh-eating body behavior Long Mutant Road Grow Muscle - 700: adds melee power. It starts around +12 and rises to +25 at 2000. Twisted Helix adds +5 and Mayhem Gene +3, capped at +33. Grow Shell - 800: adds hit regeneration. It begins around +50 and reaches +100 at 2000. Twisted Helix and Mayhem Gene each add +15, capped at +130. Grow Body - 1250: adds a separate maximum-mana reserve. It begins around +183, reaches about +433 at 2000, and Mayhem Gene adds +75, capped at +500. Grow Brain has its own detailed entry because Chimera Sequence adds a separate spellpower lane to it at 300 remorts. See Also: grow, grow-brain, morphogenic-cascade, impossible-anatomy, genome-singularity