Group Skills Commandgroupskills shows what your approved four-person group can use right
now.
It checks the current formation, lowest group level, combined group
remorts, and group skill cooldowns. This is the best command to use when
you want to know what your group has unlocked and what is still missing.
UsagegroupskillsgskillsWhat The Command Shows- Whether your approved four-person group is complete.
- How many approved members are present.
- The group's lowest group level.
- The group's combined group remorts.
- The lowest and highest group remorts among the members.
- Whether a group skill cooldown is active.
- Which group powers are ready.
- Which group powers are locked, and why.
Combined Group Remorts
Combined group remorts are the total group remorts of all four approved
members added together.
These are not normal player remorts.
Example:
Member 1: 50 group remorts
Member 2: 50 group remorts
Member 3: 50 group remorts
Member 4: 50 group remorts
Combined group remorts: 200
That group would qualify for powers requiring 200 combined group remorts,
assuming the group level requirement is also met.
Passive Group Powers
Passive powers do not need to be typed. They work automatically when the
full approved group is together and the required group level is met.
Group Sync Attack
Requires Group Level 2.
Requires 0 combined group remorts.
Passive follow-up strike.
When group members are fighting the same enemy, one member may catch
another's rhythm and add an extra group strike.
Group Leader Takes Hits
Requires Group Level 15.
Requires 0 combined group remorts.
Passive protection.
The group leader may step in and take hits that would have landed on
another group member.
Curist/Heretic Autoheal Low-Health Tank
Requires Group Level 20.
Requires 0 combined group remorts.
Passive emergency heal.
If the group's tank falls dangerously low, a Curist or Heretic in the
group may automatically fire a desperate healing spell.
Shared Guard
Requires Group Level 24.
Requires 0 combined group remorts.
Passive damage protection.
The group shares the burden of incoming damage, reducing some damage
taken while the full approved group is together.
Command Group Powers
Command powers must be typed by a group member. These powers share a group
skill cooldown, so a group may have to wait before using another one.
Group Wardrum
Requires Group Level 15.
Requires 0 combined group remorts.
Command: groupwardrum
Gives the full group a temporary hitroll and damroll boost.
Group Rally
Requires Group Level 20.
Requires 25 combined group remorts.
Command: grouprally
Restores part of each group member's HP, Mana, and Move, then adds
short HP, Mana, and Move regeneration.
Coordinated Strike
Requires Group Level 30.
Requires 100 combined group remorts.
Command: groupstrike
Marks one shared enemy and lets each fighting group member strike that
target in sequence.
Group Phalanx
Requires Group Level 35.
Requires 0 combined group remorts.
Command: group phalanx
Forms a defensive stance, improving defense, damage reduction, and the
group's ability to hold the line.
Battle Lattice
Requires Group Level 40.
Requires 200 combined group remorts.
Command: grouplattice
Creates a veteran battle formation, boosting Melee Power, spellpower,
damage reduction, and speed.
Group Restore
Requires Group Level 50.
Requires 40 combined group remorts.
Command: grouprestore
Fully restores HP, Mana, and Move for all four approved group members.
Reading The OutputREADY means your group meets the level and group remort requirements.
LOCKED means the command will tell you what is missing.
A command power can be unlocked but still unavailable if the group skill
cooldown is active.
Note: If the approved group is incomplete, split between rooms, dead,
or not grouped together, groupskills will show your personal group
level, group remorts, and group experience instead of the full group list.