GROUPLEVEL

reference

Also known as: GROUPLEVELS · GROUP-LEVELS · GROUP-REMORT · GROUPREMORT · GROUPS

Group Leveling A true group is more than four people standing in the same room. On NukeFire, certain approved four-player teams can become a permanent fighting unit. That unit earns its own group experience, gains group levels, earns group remorts, and unlocks special group powers over time. The code recognizes the group by the exact four characters in that team, not by IP address. How Group Experience Works To earn group experience, all of the following must be true: 1. The group must have exactly four approved members. 2. All four members must be online and in the same room. 3. The group must be fighting and earning experience together. 4. The group must match one of the approved group rosters. If you form a serious four-person group and want it recognized, speak with IMM staff so the group can be added properly. Group Level, Group Exp, and Group Remorts Group level and group remorts are separate from normal player level and normal player remorts. Some group powers require combined group remorts. This means the total group remorts of all four approved members added together. Example: Member 1: 50 group remorts Member 2: 50 group remorts Member 3: 50 group remorts Member 4: 50 group remorts Combined group remorts: 200 That group would qualify for a power requiring 200 combined group remorts, as long as the group level requirement is also met. Useful Commands showgroup Toggles whether you see group level status in room displays. groupskills gskills Shows your current approved group status, group level, combined group remorts, cooldown status, and which group powers are ready or locked. Unlocked Group Abilities Level 2 Group Sync Attack. Requires 0 combined group remorts. Passive follow-up strike. Level 15 Group Leader Takes Hits. Requires 0 combined group remorts. Passive protection where the group leader may take hits for the group. Level 15 Group Wardrum. Requires 0 combined group remorts. Command: groupwardrum Level 20 Curist/Heretic Autoheal Low-Health Tank. Requires 0 combined group remorts. Passive emergency heal when the group's tank is near death. Level 20 Group Rally. Requires 25 combined group remorts. Command: grouprally Level 24 Shared Guard. Requires 0 combined group remorts. Passive group damage protection. Level 30 Coordinated Strike. Requires 100 combined group remorts. Command: groupstrike Level 35 Group Phalanx. Requires 0 combined group remorts. Command: group phalanx Level 40 Battle Lattice. Requires 200 combined group remorts. Command: grouplattice Group Level Experience Requirements Level 1 1 XP Level 2 150 XP Group Sync Attack Level 3 400 XP Level 4 700 XP Level 5 1,100 XP Level 6 1,600 XP Level 7 2,200 XP Level 8 3,000 XP Level 9 6,000 XP Level 10 20,000 XP Level 11 55,000 XP Level 12 93,000 XP Level 13 133,000 XP Level 14 245,000 XP Level 15 365,000 XP Group Leader Takes Hits, Group Wardrum Level 16 490,000 XP Level 17 620,000 XP Level 18 860,000 XP Level 19 1,210,000 XP Level 20 1,470,000 XP Curist/Heretic Autoheal, Group Rally requires 25 group remorts Level 21 1,840,000 XP Level 22 4,200,000 XP Level 23 5,100,000 XP Level 24 6,100,000 XP Shared Guard Level 25 7,200,000 XP Level 26 8,500,000 XP Level 27 10,000,000 XP Level 28 11,500,000 XP Level 29 13,000,000 XP Level 30 15,000,000 XP Coordinated Strike requires 100 group remorts Level 31 18,000,000 XP Level 32 20,000,000 XP Level 33 22,000,000 XP Level 34 24,000,000 XP Level 35 26,000,000 XP Group Phalanx Level 36 28,000,000 XP Level 37 30,000,000 XP Level 38 32,000,000 XP Level 39 34,000,000 XP Level 40 36,000,000 XP Battle Lattice requires 200 group remorts Level 41 38,000,000 XP Level 42 40,000,000 XP Level 43 42,000,000 XP Level 44 44,000,000 XP Level 45 46,000,000 XP Level 46 48,000,000 XP Level 47 50,000,000 XP Level 48 52,000,000 XP Level 49 54,000,000 XP Level 50 56,000,000 XP Group Restore requires 40 group remorts Note: Group powers depend on the full approved group staying together. If members leave, die, quit, or split rooms, formation powers may drop. Passive group perks also require the full approved group to be present.