Also known as: GROUPLEVELS · GROUP-LEVELS · GROUP-REMORT · GROUPREMORT · GROUPS
Group Leveling
A true group is more than four people standing in the same room. On
NukeFire, certain approved four-player teams can become a permanent
fighting unit. That unit earns its own group experience, gains group
levels, earns group remorts, and unlocks special group powers over time.
The code recognizes the group by the exact four characters in that team,
not by IP address.
How Group Experience Works
To earn group experience, all of the following must be true:
1. The group must have exactly four approved members.
2. All four members must be online and in the same room.
3. The group must be fighting and earning experience together.
4. The group must match one of the approved group rosters.
If you form a serious four-person group and want it recognized, speak
with IMM staff so the group can be added properly.
Group Level, Group Exp, and Group Remorts
Group level and group remorts are separate from normal player level and
normal player remorts.
Some group powers require combined group remorts. This means the total
group remorts of all four approved members added together.
Example:
Member 1: 50 group remorts
Member 2: 50 group remorts
Member 3: 50 group remorts
Member 4: 50 group remorts
Combined group remorts: 200
That group would qualify for a power requiring 200 combined group remorts,
as long as the group level requirement is also met.
Useful Commandsshowgroup
Toggles whether you see group level status in room displays.
groupskillsgskills
Shows your current approved group status, group level, combined group
remorts, cooldown status, and which group powers are ready or locked.
Unlocked Group AbilitiesLevel 2
Group Sync Attack.
Requires 0 combined group remorts.
Passive follow-up strike.
Level 15
Group Leader Takes Hits.
Requires 0 combined group remorts.
Passive protection where the group leader may take hits for the group.
Level 15
Group Wardrum.
Requires 0 combined group remorts.
Command: groupwardrum
Level 20
Curist/Heretic Autoheal Low-Health Tank.
Requires 0 combined group remorts.
Passive emergency heal when the group's tank is near death.
Level 20
Group Rally.
Requires 25 combined group remorts.
Command: grouprally
Level 24
Shared Guard.
Requires 0 combined group remorts.
Passive group damage protection.
Level 30
Coordinated Strike.
Requires 100 combined group remorts.
Command: groupstrike
Level 35
Group Phalanx.
Requires 0 combined group remorts.
Command: group phalanx
Level 40
Battle Lattice.
Requires 200 combined group remorts.
Command: grouplattice
Group Level Experience RequirementsLevel 1 1 XP
Level 2 150 XP Group Sync Attack
Level 3 400 XP
Level 4 700 XP
Level 5 1,100 XP
Level 6 1,600 XP
Level 7 2,200 XP
Level 8 3,000 XP
Level 9 6,000 XP
Level 10 20,000 XP
Level 11 55,000 XP
Level 12 93,000 XP
Level 13 133,000 XP
Level 14 245,000 XP
Level 15 365,000 XP Group Leader Takes Hits, Group Wardrum
Level 16 490,000 XP
Level 17 620,000 XP
Level 18 860,000 XP
Level 19 1,210,000 XP
Level 20 1,470,000 XP Curist/Heretic Autoheal, Group Rally requires 25 group remorts
Level 21 1,840,000 XP
Level 22 4,200,000 XP
Level 23 5,100,000 XP
Level 24 6,100,000 XP Shared Guard
Level 25 7,200,000 XP
Level 26 8,500,000 XP
Level 27 10,000,000 XP
Level 28 11,500,000 XP
Level 29 13,000,000 XP
Level 30 15,000,000 XP Coordinated Strike requires 100 group remorts
Level 31 18,000,000 XP
Level 32 20,000,000 XP
Level 33 22,000,000 XP
Level 34 24,000,000 XP
Level 35 26,000,000 XP Group Phalanx
Level 36 28,000,000 XP
Level 37 30,000,000 XP
Level 38 32,000,000 XP
Level 39 34,000,000 XP
Level 40 36,000,000 XP Battle Lattice requires 200 group remorts
Level 41 38,000,000 XP
Level 42 40,000,000 XP
Level 43 42,000,000 XP
Level 44 44,000,000 XP
Level 45 46,000,000 XP
Level 46 48,000,000 XP
Level 47 50,000,000 XP
Level 48 52,000,000 XP
Level 49 54,000,000 XP
Level 50 56,000,000 XP Group Restore requires 40 group remorts
Note: Group powers depend on the full approved group staying together.
If members leave, die, quit, or split rooms, formation powers may drop.
Passive group perks also require the full approved group to be present.