Also known as: FISTWEAPON · FIST-WEAPONS · FISTWEAPONS · UNARMED-WEAPON · UNARMEDWEAPON
Help: Fist WeaponName: Fist Weapon
Classes: Barbarian, Headhunter, Kaiju
Position: Passive weapon behavior
Syntax: None
Description:
A fist weapon is a weapon object that uses the unarmed damage type.
In the weapon type list, this is the hit/fist weapon family.
Builder-side, this is the weapon damage type 0 / combat type 3000.
Fist weapons are not swords or knives. They do not trigger
Swordplay, Advanced Swordplay, Sword Mastery, Knifeplay,
Advanced Knifeplay, or Knife Mastery. Instead, they keep the
fighter on the unarmed combat path.
What Makes It Special:- Bare hands and fist weapons both count as unarmed for the
big brawler classes.
- A true fist weapon still adds its weapon dice for Barbarian,
Headhunter, and Kaiju.
- The unarmed path can also use barehand proficiency bonuses
where the character has those skills.
- Fist weapons use hit-style combat text instead of sword or
knife specialty text.
Barbarian:
Barbarians are built to profit from empty hands and fist weapons.
When the primary hand is empty or using a fist weapon, Barbarian
combat has a strong chance to add another hit, with a second chance
for one more. The offhand has a similar, slightly lower chance.
Headhunter:
Headhunters keep their own natural extra-hit pressure, then also
benefit from the same empty-hand and fist-weapon hand checks that
Barbarians use. This makes fist weapons a strong choice for a
close-quarters Headhunter who wants brawler-style pressure.
Kaiju:
Kaiju get their own heavy class-based extra-hit rolls in combat.
A fist weapon does not turn on the Barbarian/Headhunter hand-check
routine for Kaiju, but it does keep the Kaiju on the unarmed damage
path and lets a true fist weapon add its weapon dice there.
Important
A weapon's object name is not enough. A glove, claw, knuckle, or
cyber-fist only counts as a fist weapon if its weapon damage type is
set to the unarmed/hit/fist weapon type.
See Also: weapon types, barbarian, headhunter,
kaiju, barehand