FIGHTSPEED

reference

Also known as: FSPD · FIGHT-SPEED · CS · COMBAT-SPEED · COMBATSPEED

Help: Fight Speed What It Is Fight speed is your personal melee-round timer. Lower numbers are faster. The final value is clamped to a minimum of 2. How It Is Built Your final fight speed comes from: - Class base speed. - Dexterity adjustment. - NPC level adjustment, for NPCs. - Armor penalties from very heavy AC. - Carried weight and worn weight. - Total carried item count. - Spell effects such as sanctuary, blindness, poison, and chill. - Gear speed modifiers. Dexterity High dexterity lowers the wait number. Low dexterity raises it. The cut points are broad: very high dex is faster, average dex is neutral to slow, and very low dex is slower. Armor and Inventory Very heavy armor can slow your melee rounds. Inventory weight also matters: worn weight counts at half value, carried weight counts fully, and too many carried items can add a small extra delay. Spells and Effects Sanctuary adds a small speed cost. Blindness, poison, and chill touch add larger speed costs. Speed gear then adjusts the final result. Combat Wait When you take a normal combat action, your combat wait resets to your current fight speed. Each combat tick counts it down. When it reaches 0 or less on your slice of the combat cycle, you can act again. Skill WAIT Fight speed also affects skill command lag. If your fight speed is very slow, combat skills can receive extra WAIT after use. That means slow, overloaded, or heavily armored characters may both swing less often and recover from skills more slowly. See Also: combat, wait, combo, gearcheck