Also known as: FSPD · FIGHT-SPEED · CS · COMBAT-SPEED · COMBATSPEED
Help: Fight SpeedWhat It Is
Fight speed is your personal melee-round timer. Lower numbers are
faster. The final value is clamped to a minimum of 2.
How It Is Built
Your final fight speed comes from:
- Class base speed.
- Dexterity adjustment.
- NPC level adjustment, for NPCs.
- Armor penalties from very heavy AC.
- Carried weight and worn weight.
- Total carried item count.
- Spell effects such as sanctuary, blindness, poison, and chill.
- Gear speed modifiers.
Dexterity
High dexterity lowers the wait number. Low dexterity raises it. The
cut points are broad: very high dex is faster, average dex is neutral to
slow, and very low dex is slower.
Armor and Inventory
Very heavy armor can slow your melee rounds. Inventory weight also
matters: worn weight counts at half value, carried weight counts fully,
and too many carried items can add a small extra delay.
Spells and Effects
Sanctuary adds a small speed cost. Blindness, poison, and chill touch
add larger speed costs. Speed gear then adjusts the final result.
Combat Wait
When you take a normal combat action, your combat wait resets to your
current fight speed. Each combat tick counts it down. When it reaches
0 or less on your slice of the combat cycle, you can act again.
Skill WAIT
Fight speed also affects skill command lag. If your fight speed is very
slow, combat skills can receive extra WAIT after use. That means slow,
overloaded, or heavily armored characters may both swing less often and
recover from skills more slowly.
See Also: combat, wait, combo, gearcheck