Help: EntrenchSyntaxentrenchUsed ByLevel 5:HeadhunterLevel 5:CyborgDescriptionEntrench braces the frame and plates for a short armor boost. It costs
movement, can be toggled off early, and prevents movement while active.
Cyborg Long Path
Cyborg's old Entrench damage-reduction rider continues beyond remort 25.
Reactive Armor adds further reinforcement at 400, 800, 1250, 1750, and 2000
Cyborg remorts. Rune of the Chrome Spine adds another point to that Entrench
rider.
The entire Entrench duration gains one additional tick at 800 Cyborg remorts
and another at 1500. While Entrench is active, Reactive Armor also gains
3 additional percentage points of ordinary reducible-damage protection,
subject to the Cyborg path's 16-percent ceiling.
See Also: reactive-armor, chrome-spine, damcon,
selfrepair, cyborg