Also known as: DUNGEONS · DCC · CRAWL · BORANT-DUNGEON · DUNGEON-CRAWLER-CARL
Help: DCC DungeonTypeProcedural Dungeon Crawler Carl zone.DCC is a timed, sharded, procedural dungeon experience. When
players enter, the game builds a private dungeon shard with halls,
alleys, shops, minibosses, bosses, and staircases.
Core Rules- Each shard is timed.
- If the timer expires, the floor collapses.
- Find the stairs to push deeper.
- Boss rooms unlock after the intro timer.
- Movement inside DCC can spawn room-specific encounters.
- Normal map output is blocked by dungeon static.
Floors
The dungeon tracks a current level for each shard. Deeper levels use
their own timer and generated layout.
Rewards
DCC mobs may carry special loot boxes. Minibosses and bosses can grant
better box tiers, and box contents receive randomized quality bonuses.
Shops
DCC rooms can contain dungeon shopkeepers. Normal shop commands still
work there: list, buy, sell, value, and
identify.
See Also: dcc-box, dcc-shops, dcc-stairs, shops