DUNGEON

reference

Also known as: DUNGEONS · DCC · CRAWL · BORANT-DUNGEON · DUNGEON-CRAWLER-CARL

Help: DCC Dungeon Type Procedural Dungeon Crawler Carl zone. DCC is a timed, sharded, procedural dungeon experience. When players enter, the game builds a private dungeon shard with halls, alleys, shops, minibosses, bosses, and staircases. Core Rules - Each shard is timed. - If the timer expires, the floor collapses. - Find the stairs to push deeper. - Boss rooms unlock after the intro timer. - Movement inside DCC can spawn room-specific encounters. - Normal map output is blocked by dungeon static. Floors The dungeon tracks a current level for each shard. Deeper levels use their own timer and generated layout. Rewards DCC mobs may carry special loot boxes. Minibosses and bosses can grant better box tiers, and box contents receive randomized quality bonuses. Shops DCC rooms can contain dungeon shopkeepers. Normal shop commands still work there: list, buy, sell, value, and identify. See Also: dcc-box, dcc-shops, dcc-stairs, shops