Also known as: DISMANTLING · HEADHUNTER-DISMANTLE · SALVAGE-CIRCUITS
Help: DismantleSyntaxdismantleRequiresRune of the Kill-Switch CapacitorDescriptionDismantle tears usable charge and components from corpses in the room.
Protected corpses are ignored. Salvage can refill mana/movement and may wake a
short temporary combat system such as damage reduction, damroll, dodgeroll or
spike guard.
Execution-Road Growth
The amount of resource produced from the same dismantled material rises to:
500 - Salvage Reactor: 125 percent of the old return
1000 - Kill-Chain Prime: 150 percent
1500 - Siege Headhunter: 175 percent
2000 - World-End Headhunter: 200 percent
The long road also adds +3 / +5 / +8 / +10 percentage points to the salvage
boost check at those same milestones. Corpse count, Kill-Switch feed and
mastery still contribute separately. The final combined proc chance remains
capped at 35 percent.
See Also: killswitch, salvage-reactor,
kill-chain-prime, world-end-headhunter