CURIST

reference

Also known as: CURISTS

Help: Curist Available Level 1: Cure Light. Level 1: Armor. Level 1: Kick. Level 3: Detect Poison. Level 4: Call Lightning. Level 4: Cure Blind. Level 4: Detect Alignment. Level 5: Bless. Level 6: Blindness. Level 6: Detect Invisibility. Level 7: Catseye. Level 8: Poison. Level 8: Protection From Evil. Level 8: Protection From Good. Level 9: Cure Critic. Level 9: Aura of Protection. Level 10: Remove Poison. Level 10: Summon. Level 11: Holyfist. Level 11: Identify. Level 12: Earthquake. Level 12: Remove Curse. Level 12: Word of Recall. Level 14: Dispel Evil. Level 14: Dispel Good. Level 14: Heal. Level 15: Sanctuary. Level 17: Control Weather. Level 17: Aura of Escape. Level 18: Invigorate. Level 18: Sense Life. Level 19: Harm. Level 20: Call Paladin. Level 20: Summon Paladin. Level 22: Aura of Healing. Level 25: Rejuvinate. Level 26: Augury. Level 30: Aura of Invigoration. Level 35: Aura of Rejuvination. Level 40: Restoration. Curists are Nukefire's old holy support path: steady healing, protection, group recovery, and divine punishment. They are forgiving for solo survival, but strongest when their spells keep a crew alive through long fights. A Curist opens with practical tools like Cure Light, Armor, and Kick, then grows into recalls, group auras, restoration, and hard judgment spells. The class rewards calm timing: protect first, recover early, and punish when the enemy is exposed. Notes Curist is the correct Nukefire class name for the old holy-caster role. Most Curist magic uses sling '<spell>' syntax unless a help entry says otherwise. See Also: cure light, heal, sanctuary, call paladin, restoration