Help: CraftingSyntax: materials
Syntax: addmaterial
Syntax: addmat
Syntax: gather <keyword> [amount]
Syntax: combine
Syntax: forge <item>
Syntax: craft
Description:
Crafting in NukeFire is built around collecting rare monster parts,
armor fragments, salvage pieces, and strange components from the world,
then turning them into better rewards through special crafters and
forgemasters.
Use materials to see what you have saved. Use addmaterial or
addmat to store valid crafting pieces you are carrying. Use
gather <keyword> to pull stored materials back out. Some systems
use combine and forge, while others use a simple craft
command.
The important thing to know is that most crafting materials do not
need to stay in your inventory. When you add a material, it is saved
to your character's material storage. This keeps your bags cleaner and
lets you collect parts over many hunts.
Not every material family in your list has an active forge written the
same way. Some are full forge chains. Others are craft kits. Some are
currently just stored material families.
General Commands:materials
Shows your stored crafting materials by category.
addmaterialaddmat
Adds valid carried crafting pieces into your saved material storage.
The physical object is removed from your inventory and saved as a
material count on your character.
gather <keyword> [amount]
Pulls stored materials back into inventory.
Examples:
gather dragongather chitin 8gather sst 10gather nfgather scrapyardcombine
Used at certain forges to refine base parts into ore, and ore into
ingots.
forge <item>
Used at certain forges to upgrade eligible equipment using ingots.
craft
Used at certain crafters to turn a full material kit into a reward
item. Many crafters want you to type craft with no arguments.
Newbie Crafting - NukeBlasted ScrapyardLocation: NukeBlasted Scrapyard
Syntax: materials
Syntax: addmaterial
Syntax: addmat
Syntax: gather scrapyard
Syntax: gather scrapyard_tattoo
Syntax: gather scrapyard_implant
Syntax: craft
The NukeBlasted Scrapyard is a beginner crafting area made to teach
how NukeFire handles saved materials.
The basic lesson is simple:
1. Kill scrapyard mobs.
2. Loot strange machine parts and salvage.
3. Use addmat <item> or addmaterial <item>.
4. Check your saved stock with materials.
5. Return to the correct crafter.
6. Type craft.
7. If you are missing parts, the crafter will list them.
The scrapyard has three beginner crafting tracks:
Equipment Salvage:
Keyword: scrapyard
Crafter: Ratch the Scrapyard Quartermaster
This track teaches basic material saving and equipment crafting.
Parts include:
- Rookie Hardpoint Brace
- Rookie Servo Coupler
- Rookie Actuator Pistons
- Rookie Bearing Sleeve
- Rookie Coolant Canister
- Rookie Power Cell Brick
These parts can be crafted into starter equipment.
Tattoo Stock:
Keyword: scrapyard_tattoo
Crafter: Ink-Slag the Tattoo Burner
This track teaches that crafting is not only for armor and weapons.
Some material sets can create tattoos.
Parts include:
- Rookie Irradiated Ink
- Rookie Stencil Plate
- Rookie Needle Cluster
- Rookie Glowmoss Pigment
- Rookie Ash Binder
- Rookie Painkiller Patch
These parts can be crafted into starter tattoos.
Implant Stock:
Keyword: scrapyard_implant
Crafter: Suture-9 the Apprentice Surgeon
This track introduces implant-style crafting.
Parts include:
- Rookie Nerve Lead
- Rookie Socket Ring
- Rookie Micro-Servo Seed
- Rookie Shielding Gel
- Rookie Data Wafer
- Rookie Biofoam Suture
These parts can be crafted into starter implants.
Newbie Notes:
- If a part looks like salvage, try addmat before selling it.
- Use materials often to see where your parts went.
- If a crafter says you are missing parts, keep hunting nearby.
- Saved materials remain with your character after logout.
- Different crafters use different material families.
- Some rewards are random from a small reward pool.
Dragon Forge - Wyrmscale CraftingLocation: Dragon Forge in Deathlands
Syntax: combine
Syntax: forge <item>
This forge handles the dragon material family.
Base Parts Needed:
- Dragon Helm
- Dragon Gauntlets
- Dragon Girth
- Dragon Leggings
- Dragon Armor
- Dragon Sleeves
- Spiny Mantle
- Spiny Mask
Combine Rules:
- You need 2 of each listed dragon part to combine them into the
Dragon ore.
- You need 2 Dragon ore to melt them into Dragon ingots.
- You need 2 Dragon ingots to forge one upgrade onto an eligible
Dragon forge item.
Notes:
- This is a full forge chain:
parts -> ore -> ingot -> upgrade
- Only certain items are accepted by the forge.
- Once an item reaches its upgrade limit, it cannot be improved more.
Hydra Forge - Hydrascale CraftingLocation: Hydra Forge in Deathlands
Syntax: combine
Syntax: forge <item>
This forge handles the chitin material family.
Base Parts Needed:
- Chitin Armor
- Chitin Helm
- Chitin Belt
- Chitin Claws
- Chitin Legplates
- Chitin Sleeves
- Chitin Ring
- Chitin Amulet
Combine Rules:
- You need 2 of each listed chitin part to combine them into the
Hydra ore.
- You need 2 Hydra ore to melt them into Hydra ingots.
- You need 2 Hydra ingots to forge one upgrade onto an eligible
Hydrascale forge item.
Notes:
- This is also a full forge chain:
parts -> ore -> ingot -> upgrade
- Only certain hydra items are accepted by this forge.
- Once an item reaches its upgrade limit, it cannot be improved more.
Starship Troopers Crafting - Field TechLocation: Field Tech
Syntax: craft
This craft uses the sst keyword and requires a full bug kit.
Parts Needed:
- Arachnid Mandible
- Plasma Bug Gland
- Warrior Carapace Shard
- Brain Bug Node
- Tanker Bug Plate
- Scorpion Stinger
- Arachnid Egg Sac
- Royal Guard Claw
- Drone Antenna
- Acid Beetle Sac
Craft Rules:
- You need 1 of each bug part.
- Type craft with no arguments.
- The Field Tech consumes the full kit and creates a random crafted
reward.
Notes:
- This is not a combine/forge chain.
- It is a one-step full-set craft.
- Missing pieces are listed for you when the set is incomplete.
Wormwood Crafting - Relic-KeeperLocation: Wormwood crafter
Syntax: craft
This craft uses the wormwood keyword.
Parts Needed:
- Garm Fang
- Jabbit Claw
- Amaroc Pelt
- Grubbs Gland
- Ekos Skull
- Maladon Tag
- Hyperbore Shard
- Alecto Eye
Craft Rules:
- You need 1 of each Wormwood part.
- Type craft with no arguments.
- The full set is consumed for a random Wormwood reward.
Nukefire Wastes Crafting - FabricatorLocation: Nukefire Wastes crafter
Syntax: craft
This craft uses the nf keyword and requires a full stormglass kit.
Parts Needed:
- Stormglass Crystal
- Ion Condenser Core
- Cinderplate Shard
- Neurogel Prism
- Reactor Slag Plate
- Sandstinger Barb
- Broodmelt Egg-Sheath
- Overguard Talon
- Whisperfield Antenna
- Acid Plume Ampoule
Craft Rules:
- You need 1 of each stormglass part.
- Type craft with no arguments.
- The full set is consumed for a random Nukefire Wastes reward.
Stored Material Families
The current material inventory also recognizes these keywords:
dragon - Wyrmscale pieces
chitin - Hydrascale pieces
sst - Starship Troopers parts
wormwood - Wormwood beast parts
nf - Nukefire Wastes parts
ocp - OCP salvage
scrapyard - NukeBlasted equipment salvage
scrapyard_tattoo - NukeBlasted tattoo stock
scrapyard_implant - NukeBlasted implant stock
teklords - Teklords parts
dredger - Dredger parts
borgfactory - Borg Factory parts
nightlands - Nightlands parts
jurassic - Jurassic Park parts
silverdisc - Silver Discs
embercore - Embercores
dinobrain - Dinosaur Brains
Stored Material Families - Notes
- The Skate Park has crafting, but these materials do not addmat.
- Some stored families may exist before their final crafter is live.
- Teklords parts are now part of the saved material system.
- NukeBlasted Scrapyard is intended as the newbie introduction.
Restrictions:
- NPCs cannot use the player material inventory.
- Invalid objects do not store.
- Inscribed items are skipped.
- Variant items are skipped.
- Bond checks still apply where relevant.
- Some systems require craft, others require combine and
forge. Use the right crafter for the right family.
Additional Information:
A good habit is:
1. Loot crafting parts.
2. Store them with addmaterial or addmat.
3. Check progress with materials.
4. Bring full sets to the correct crafter or forge.
5. Some forgemasters require materials in inventory.
6. Some crafters require materials to stay add-matted.
Not every stored family shown in materials currently has its full
craft rules listed here. If a family has no active crafter yet, it may
still be a saved material pool for future use.