CRAFTING

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Also known as: FORGE · CRAFT

Help: Crafting Syntax: materials Syntax: addmaterial Syntax: addmat Syntax: gather <keyword> [amount] Syntax: combine Syntax: forge <item> Syntax: craft Description: Crafting in NukeFire is built around collecting rare monster parts, armor fragments, salvage pieces, and strange components from the world, then turning them into better rewards through special crafters and forgemasters. Use materials to see what you have saved. Use addmaterial or addmat to store valid crafting pieces you are carrying. Use gather <keyword> to pull stored materials back out. Some systems use combine and forge, while others use a simple craft command. The important thing to know is that most crafting materials do not need to stay in your inventory. When you add a material, it is saved to your character's material storage. This keeps your bags cleaner and lets you collect parts over many hunts. Not every material family in your list has an active forge written the same way. Some are full forge chains. Others are craft kits. Some are currently just stored material families. General Commands: materials Shows your stored crafting materials by category. addmaterial addmat Adds valid carried crafting pieces into your saved material storage. The physical object is removed from your inventory and saved as a material count on your character. gather <keyword> [amount] Pulls stored materials back into inventory. Examples: gather dragon gather chitin 8 gather sst 10 gather nf gather scrapyard combine Used at certain forges to refine base parts into ore, and ore into ingots. forge <item> Used at certain forges to upgrade eligible equipment using ingots. craft Used at certain crafters to turn a full material kit into a reward item. Many crafters want you to type craft with no arguments. Newbie Crafting - NukeBlasted Scrapyard Location: NukeBlasted Scrapyard Syntax: materials Syntax: addmaterial Syntax: addmat Syntax: gather scrapyard Syntax: gather scrapyard_tattoo Syntax: gather scrapyard_implant Syntax: craft The NukeBlasted Scrapyard is a beginner crafting area made to teach how NukeFire handles saved materials. The basic lesson is simple: 1. Kill scrapyard mobs. 2. Loot strange machine parts and salvage. 3. Use addmat <item> or addmaterial <item>. 4. Check your saved stock with materials. 5. Return to the correct crafter. 6. Type craft. 7. If you are missing parts, the crafter will list them. The scrapyard has three beginner crafting tracks: Equipment Salvage: Keyword: scrapyard Crafter: Ratch the Scrapyard Quartermaster This track teaches basic material saving and equipment crafting. Parts include: - Rookie Hardpoint Brace - Rookie Servo Coupler - Rookie Actuator Pistons - Rookie Bearing Sleeve - Rookie Coolant Canister - Rookie Power Cell Brick These parts can be crafted into starter equipment. Tattoo Stock: Keyword: scrapyard_tattoo Crafter: Ink-Slag the Tattoo Burner This track teaches that crafting is not only for armor and weapons. Some material sets can create tattoos. Parts include: - Rookie Irradiated Ink - Rookie Stencil Plate - Rookie Needle Cluster - Rookie Glowmoss Pigment - Rookie Ash Binder - Rookie Painkiller Patch These parts can be crafted into starter tattoos. Implant Stock: Keyword: scrapyard_implant Crafter: Suture-9 the Apprentice Surgeon This track introduces implant-style crafting. Parts include: - Rookie Nerve Lead - Rookie Socket Ring - Rookie Micro-Servo Seed - Rookie Shielding Gel - Rookie Data Wafer - Rookie Biofoam Suture These parts can be crafted into starter implants. Newbie Notes: - If a part looks like salvage, try addmat before selling it. - Use materials often to see where your parts went. - If a crafter says you are missing parts, keep hunting nearby. - Saved materials remain with your character after logout. - Different crafters use different material families. - Some rewards are random from a small reward pool. Dragon Forge - Wyrmscale Crafting Location: Dragon Forge in Deathlands Syntax: combine Syntax: forge <item> This forge handles the dragon material family. Base Parts Needed: - Dragon Helm - Dragon Gauntlets - Dragon Girth - Dragon Leggings - Dragon Armor - Dragon Sleeves - Spiny Mantle - Spiny Mask Combine Rules: - You need 2 of each listed dragon part to combine them into the Dragon ore. - You need 2 Dragon ore to melt them into Dragon ingots. - You need 2 Dragon ingots to forge one upgrade onto an eligible Dragon forge item. Notes: - This is a full forge chain: parts -> ore -> ingot -> upgrade - Only certain items are accepted by the forge. - Once an item reaches its upgrade limit, it cannot be improved more. Hydra Forge - Hydrascale Crafting Location: Hydra Forge in Deathlands Syntax: combine Syntax: forge <item> This forge handles the chitin material family. Base Parts Needed: - Chitin Armor - Chitin Helm - Chitin Belt - Chitin Claws - Chitin Legplates - Chitin Sleeves - Chitin Ring - Chitin Amulet Combine Rules: - You need 2 of each listed chitin part to combine them into the Hydra ore. - You need 2 Hydra ore to melt them into Hydra ingots. - You need 2 Hydra ingots to forge one upgrade onto an eligible Hydrascale forge item. Notes: - This is also a full forge chain: parts -> ore -> ingot -> upgrade - Only certain hydra items are accepted by this forge. - Once an item reaches its upgrade limit, it cannot be improved more. Starship Troopers Crafting - Field Tech Location: Field Tech Syntax: craft This craft uses the sst keyword and requires a full bug kit. Parts Needed: - Arachnid Mandible - Plasma Bug Gland - Warrior Carapace Shard - Brain Bug Node - Tanker Bug Plate - Scorpion Stinger - Arachnid Egg Sac - Royal Guard Claw - Drone Antenna - Acid Beetle Sac Craft Rules: - You need 1 of each bug part. - Type craft with no arguments. - The Field Tech consumes the full kit and creates a random crafted reward. Notes: - This is not a combine/forge chain. - It is a one-step full-set craft. - Missing pieces are listed for you when the set is incomplete. Wormwood Crafting - Relic-Keeper Location: Wormwood crafter Syntax: craft This craft uses the wormwood keyword. Parts Needed: - Garm Fang - Jabbit Claw - Amaroc Pelt - Grubbs Gland - Ekos Skull - Maladon Tag - Hyperbore Shard - Alecto Eye Craft Rules: - You need 1 of each Wormwood part. - Type craft with no arguments. - The full set is consumed for a random Wormwood reward. Nukefire Wastes Crafting - Fabricator Location: Nukefire Wastes crafter Syntax: craft This craft uses the nf keyword and requires a full stormglass kit. Parts Needed: - Stormglass Crystal - Ion Condenser Core - Cinderplate Shard - Neurogel Prism - Reactor Slag Plate - Sandstinger Barb - Broodmelt Egg-Sheath - Overguard Talon - Whisperfield Antenna - Acid Plume Ampoule Craft Rules: - You need 1 of each stormglass part. - Type craft with no arguments. - The full set is consumed for a random Nukefire Wastes reward. Stored Material Families The current material inventory also recognizes these keywords: dragon - Wyrmscale pieces chitin - Hydrascale pieces sst - Starship Troopers parts wormwood - Wormwood beast parts nf - Nukefire Wastes parts ocp - OCP salvage scrapyard - NukeBlasted equipment salvage scrapyard_tattoo - NukeBlasted tattoo stock scrapyard_implant - NukeBlasted implant stock teklords - Teklords parts dredger - Dredger parts borgfactory - Borg Factory parts nightlands - Nightlands parts jurassic - Jurassic Park parts silverdisc - Silver Discs embercore - Embercores dinobrain - Dinosaur Brains Stored Material Families - Notes - The Skate Park has crafting, but these materials do not addmat. - Some stored families may exist before their final crafter is live. - Teklords parts are now part of the saved material system. - NukeBlasted Scrapyard is intended as the newbie introduction. Restrictions: - NPCs cannot use the player material inventory. - Invalid objects do not store. - Inscribed items are skipped. - Variant items are skipped. - Bond checks still apply where relevant. - Some systems require craft, others require combine and forge. Use the right crafter for the right family. Additional Information: A good habit is: 1. Loot crafting parts. 2. Store them with addmaterial or addmat. 3. Check progress with materials. 4. Bring full sets to the correct crafter or forge. 5. Some forgemasters require materials in inventory. 6. Some crafters require materials to stay add-matted. Not every stored family shown in materials currently has its full craft rules listed here. If a family has no active crafter yet, it may still be a saved material pool for future use.