Also known as: COVERINGFIRE · COVER-FIRE · COVERING-FIRE
Help: Covering Fire / Cover FireSyntaxcoverfireUsed ByLevel 40:OutlanderDescriptionCovering Fire sweeps the room with controlled bursts from the
firearm in your main hand. It is an NPC-only room attack: each shot
selects the next valid enemy, wrapping through the target list until
the sweep ends.
Cost- 200 movement.
- Up to six firing attempts from your main-hand firearm.
Requirements- A firearm wielded in your main hand.
- At least one round loaded.
- At least one valid NPC enemy in the room.
- Enough movement to begin the sweep.
Effects- Fires up to six shots, or stops when the gun runs dry.
- Rotates through valid NPC enemies in the room.
- Can strike the same enemy again if fewer than six are present.
- Each hit forces the victim into a stunned position.
- Survivors suffer a five-tick hitroll penalty, scaling up to -20.
- Damage benefits from Bullet Impact and skill/remort scaling.
Targeting
No target name is entered. Covering Fire snapshots valid NPC enemies
in the room and cycles through them. It does not intentionally target
players or allies.
Ammo Notes
Each shot normally consumes one round. Ammo Efficiency, Trigger
Control, and other normal ammo-saving effects may preserve a round.
The skill does not automatically reload; use topoff or reload
first.
Accessibility
Screen-reader users receive one compact covering-fire shot summary
instead of extra repeated shot chatter.
Important Note
The 200 movement cost is paid when the attempt begins. If the gun is
empty or no valid target is present, that movement has already been
spent.
See Alsohelp outlanderhelp sprayfirehelp suppress-firehelp double-taphelp ammohelp topoff