Help: CompareUsage:compare <carried item>compare explain <carried item>What It Doescompare checks a carried item against the matching equipment,
implant, tattoo, weapon, piercing, or other valid slot you already use.
It uses NukeFire's class-weighted scoring system, the same family of
scores used by upgrade and gearcheck.
Component Support
Compare understands all three enhancement systems:
- Equipment settings containing socket jewels.
- Implant ports containing modules.
- Tattoo ink channels containing special inks.
Active jewel, module, and special-ink bonuses are included in item
scores. When relevant, Compare shows the host's filled and total
settings, ports, or ink channels and the component score contribution.
Raw socket jewels, implant modules, and special inks are inserts, not
wearable hosts. Compare will not treat them as ordinary equipment.
What It Shows- The carried item being checked.
- The matching slot family.
- Your class score for the candidate item.
- Whether you have an open matching slot.
- Current matching items and their scores.
- The best replacement target, if one exists.
- Component capacity and filled counts when relevant.
- A verdict such as better, similar, worse, or toss-up.
Explain Modecompare explain <item> adds a score breakdown for the candidate and,
when possible, the current target. Use this when a verdict surprises
you or when an item has unusual stats or installed components.
Matching
Compare checks all valid matching slots for the item.
Examples:
- A ring checks both finger slots.
- A neck item checks both neck slots.
- A piercing checks all piercing slots.
- A weapon may check wield and dualwield.
- Inked tattoos show filled and total ink channels.
Examplescompare helmcompare daggercompare ringcompare explain tattooSee Also: upgrade, gearcheck, autocompare,
highlight socket, socketcheck, modulecheck,
inkcheckSPIRIT BINDINGS
Compare/upgrade does not work for spirit-bound relics, until further
notice.