Help: CompareUsage:compare <carried item>compare explain <carried item>What It Doescompare checks an item you are carrying against the matching gear,
implant, tattoo, weapon, piercing, or other valid slot you already use.
It uses NukeFire's class-weighted scoring system, the same family of
scores used by upgrade and gearcheck.
What It Shows- The carried item being checked.
- The matching slot family.
- Your class score for the candidate item.
- Whether you have an open matching slot.
- Current matching worn items and their scores.
- The best replacement target, if one exists.
- Candidate and target socket counts when relevant.
- A verdict such as better, similar, worse, or toss-up.
Explain Modecompare explain <item> adds a score breakdown for the candidate and,
when possible, the current target. Use this when the verdict surprises
you or when an item has strange stats.
Matching
Compare checks all valid matching slots for the item.
Examples:
- A ring checks both finger slots.
- A neck item checks both neck slots.
- A piercing checks the piercing slots.
- A weapon that can be wielded or dualwielded checks both.
- Socketable items show filled and total sockets.
Examplescompare helmcompare daggercompare ringcompare explain tattooSee Also: upgrade, gearcheck, autocompare,
highlight socket