COMBO

reference

Also known as: COMBOS · COMBO-PROFILE · COMBOPROFILE · COMBO-LOADOUT · COMBOLOADOUT

Help: Combo Basic Syntax combo combo <skill1> [skill2] [skill3] combo clear combo skills Basic Use The normal command still works exactly as a player would expect: combo bash kick tigerpunch This immediately sets your active combo to those skills. Type combo with no arguments to view the active combo, combo skills to see the allowed skills you can currently use, or combo clear to remove it. A combo is not a command queue and does not fire when you set it. During combat, a recoverable skill must roll 0 WAIT and create a Flawless Recovery. The first active combo skill can then fire. The second and third skills each have their own chance to appear as COMBO RUSH and COMBO FINISH. All normal skill checks still apply, including target, position, resources, WAIT, usable skills, and the combo burst and recursion safeguards. Optional Saved Profiles Profiles let you keep several server-side combo loadouts: combo save <profile> [skill1] [skill2] [skill3] combo load <profile> combo show <profile> combo list combo delete <profile> combo save breaker bash kick tigerpunch saves that profile without changing or firing your active combo. You may also set a normal combo first and use combo save breaker to save the current active combo. combo load breaker makes that saved profile your active combo. Profile names may use letters, numbers, dashes, and underscores. Optional NukeFire Client Hotkeys The NukeFire Client can bind a key to a saved Combo Profile. Pressing the key sends only combo load <profile>. It arms that profile; it does not fire any skill. Players who do not use the client can use every combo feature normally through the commands above. Examples combo circle bash combo save control grapple clothesline suplex combo load control combo list combo clear See Also: combat, wait, fightspeed, flawless-recovery, recoverable-skills