Also known as: COMBOS · COMBO-PROFILE · COMBOPROFILE · COMBO-LOADOUT · COMBOLOADOUT
Help: ComboBasic Syntaxcombocombo <skill1> [skill2] [skill3]combo clearcombo skillsBasic Use
The normal command still works exactly as a player would expect:
combo bash kick tigerpunch
This immediately sets your active combo to those skills. Type combo
with no arguments to view the active combo, combo skills to see the
allowed skills you can currently use, or combo clear to remove it.
A combo is not a command queue and does not fire when you set it. During
combat, a recoverable skill must roll 0 WAIT and create a
Flawless Recovery. The first active combo skill can then fire. The
second and third skills each have their own chance to appear as
COMBO RUSH and COMBO FINISH.
All normal skill checks still apply, including target, position, resources,
WAIT, usable skills, and the combo burst and recursion safeguards.
Optional Saved Profiles
Profiles let you keep several server-side combo loadouts:
combo save <profile> [skill1] [skill2] [skill3]combo load <profile>combo show <profile>combo listcombo delete <profile>combo save breaker bash kick tigerpunch saves that profile without
changing or firing your active combo. You may also set a normal combo
first and use combo save breaker to save the current active combo.
combo load breaker makes that saved profile your active combo.
Profile names may use letters, numbers, dashes, and underscores.
Optional NukeFire Client Hotkeys
The NukeFire Client can bind a key to a saved Combo Profile. Pressing the
key sends only combo load <profile>. It arms that profile; it does not
fire any skill. Players who do not use the client can use every combo
feature normally through the commands above.
Examplescombo circle bashcombo save control grapple clothesline suplexcombo load controlcombo listcombo clearSee Also: combat, wait, fightspeed,
flawless-recovery, recoverable-skills