CLASS

reference

Also known as: CLASSES · CLASSLIST

Choose Your Path... TDome NukeFire currently offers thirteen base classes available to new players. Each class brings a different set of skills, strengths, and weaknesses, letting you pick the road that fits your playstyle. Assassin: Assassins are knife fighters and killers who rely on stealth, timing, and cruel precision. Barbarian: Barbarians are mighty front-line fighters who win through brute strength, bare hands, and stubborn toughness. Infiltrator: Infiltrators are covert operatives, slipping through shadows, locks, and patrol routes before anyone sees them coming. Fanatic: Fanatics are gun-toting zealots who fuse brutal battle prayers with close-quarters firepower. Curist: Curists are faithful healers and holy warriors, using old rites for recovery, protection, and divine punishment. Cyborg: Cyborgs are machine-touched fighters with repair systems, armor plating, overcharge tools, and hard technical discipline. Knight: Knights are armored defenders trained in duty, rescue, resolve, shields, and disciplined sword work. Mutant: Mutants are radiation-twisted survivors with unstable bodies, toxic gifts, psionic force, and adaptive flesh. Pirate: Pirates are daring dirty fighters who trust cutlasses, black powder, swagger, and plunder. Ranger: Rangers are trackers and wild fighters who rely on terrain, survival, ambushes, barkskin, and steady aim. Samurai: Samurai are disciplined warriors who build precision, martial control, and honorable violence. Slinger: Slingers wield old magic and ranged destruction, growing from classic magecraft toward battle magic and arcane engineering. Vagrant: Vagrants are street survivors skilled in cheap shots, knife work, dirty tricks, and getting by with almost nothing. Prestige paths unlock later through class remorts. See Also: remort, remortskills, classlegacy, runes