Choose Your Path...
TDome NukeFire currently offers thirteen base classes available to
new players. Each class brings a different set of skills, strengths,
and weaknesses, letting you pick the road that fits your playstyle.
Assassin: Assassins are knife fighters and killers who rely on
stealth, timing, and cruel precision.
Barbarian: Barbarians are mighty front-line fighters who win
through brute strength, bare hands, and stubborn toughness.
Infiltrator: Infiltrators are covert operatives, slipping through
shadows, locks, and patrol routes before anyone sees them coming.
Fanatic: Fanatics are gun-toting zealots who fuse brutal
battle prayers with close-quarters firepower.
Curist: Curists are faithful healers and holy warriors, using
old rites for recovery, protection, and divine punishment.
Cyborg: Cyborgs are machine-touched fighters with repair systems,
armor plating, overcharge tools, and hard technical discipline.
Knight: Knights are armored defenders trained in duty, rescue,
resolve, shields, and disciplined sword work.
Mutant: Mutants are radiation-twisted survivors with unstable
bodies, toxic gifts, psionic force, and adaptive flesh.
Pirate: Pirates are daring dirty fighters who trust cutlasses,
black powder, swagger, and plunder.
Ranger: Rangers are trackers and wild fighters who rely on
terrain, survival, ambushes, barkskin, and steady aim.
Samurai: Samurai are disciplined warriors who build precision,
martial control, and honorable violence.
Slinger: Slingers wield old magic and ranged destruction, growing from
classic magecraft toward battle magic and arcane engineering.
Vagrant: Vagrants are street survivors skilled in cheap shots,
knife work, dirty tricks, and getting by with almost nothing.
Prestige paths unlock later through class remorts.See Also: remort, remortskills, classlegacy,
runes