ARMOR

reference

Also known as: AC · AC-APPLY · ACAPPLY · ARMOR-CLASS · ARMORCLASS

Armor Class (AC) Armor Class, often called AC, represents how well your gear helps prevent you from being hit. Lower AC is better. A deeply negative AC is stronger than a positive AC. AC is calculated from equipped armor, AC applies, remorts, class bonuses, dexterity, and certain class features. It is separate from damage reduction. Object AC Value Armor objects have a raw AC value. Positive raw AC is good. The game multiplies that value by the equipment slot factor, then subtracts it from your base AC. Example: Raw object AC: 25 Worn on body: 3x slot factor Result: 25 * 3 = 75 AC improvement If your base AC was 100, that armor would bring it to 25. AC Apply AC apply is different from an armor object's raw AC value. - Negative AC apply is good. - Positive AC apply is bad. - Slingers may benefit differently from some AC mechanics. Example: After object AC: 25 Armor apply: -250 Final AC: 25 + (-250) = -225 The final result, -225 AC, is better than 25 AC because lower AC is better. Slot Factors 3x Body armor. 2x Head and legs. 1x Light, neck, fingers, feet, hands, arms, shield, about body, waist, wrists, wield, dualwield, accessory, ears, face, back, thumb, affixed, adorned, encircling, overshield, piercings, riding, shoulders, knees, elbows, and hung items. Items in the 1x group contribute their raw AC as-is. Items in the 2x or 3x groups have their raw AC multiplied first. Other Influences - Dexterity can improve AC while you are awake. - Some remorts grant passive AC bonuses. - Slingers gain special AC benefits from spellpower. - True Grit helps Barbarians and Headhunters gain scaling AC. Important AC helps with your chance to be hit. Damage reduction is a different stat and reduces damage after a hit is already happening. See Also: damage reduction, whatsmy armor, score ~